Spear of justice = Anti Stealth ?
Dodge Spear of justice → profit. Thief is class with xxx shadow steps in row.
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ lvl 80 Immortal Guardian
Dodge Spear of justice -> profit. Thief is class with xxx shadow steps in row.
Ofcourse the easiest thing is to dodge it xD, just the case of not dodging it and with their auto knockback trait they can get on the longbow, they can almost guarantee hitting you.
Also only one of the shadowsteps you can teleport away.
Spear of Justice’s tether is the same as Necromancer’s Deathshroud’s Tainted Shackles. You just need to move away to break it. No biggie.
The real issue will be how much ‘Revealed’ debuff they’re giving to all the professions to counter Thief’s stealth. Though I think they should of added more counter to stealth ages ago, so I’m rooting for it. The real question should be how thieves are going to counter all the added ‘revealed’ debuff.
Maybe by having ‘revealed’ buff (like the power trait grandmaster)
Or maybe ‘revealed’ states will work like shatters or something
Spear of Justice’s tether is the same as Necromancer’s Deathshroud’s Tainted Shackles. You just need to move away to break it. No biggie.
The real issue will be how much ‘Revealed’ debuff they’re giving to all the professions to counter Thief’s stealth. Though I think they should of added more counter to stealth ages ago, so I’m rooting for it. The real question should be how thieves are going to counter all the added ‘revealed’ debuff.
My guess is by playing mostly acro instead of shadow.
I don’t think it will be that much of an issue. They still cannot target you so cannot use skills to teleport to you or immobilize you, so you should easily be able to get out of range if you get tethered. Guardians (and DH’s) are not as mobile in combat as a thief, so the worse it will be is a missed backstab opportunity.
Also, if you are building for stealth you will no doubt have the shadow arts line active, which with the new trait changes coming will automatically grant you 50% damage reduction while in stealth. That is a huge benefit, so even though they may be able to see you for 10 seconds, it will be harder to kill you in that time. Add your mobility to that and I do not think this is as big a problem as it first appears.
Personally, as a thief main, I am really happy to see more ‘active’ stealth counter play.
Spear of Justice’s tether is the same as Necromancer’s Deathshroud’s Tainted Shackles. You just need to move away to break it. No biggie.
The real issue will be how much ‘Revealed’ debuff they’re giving to all the professions to counter Thief’s stealth. Though I think they should of added more counter to stealth ages ago, so I’m rooting for it. The real question should be how thieves are going to counter all the added ‘revealed’ debuff.
My guess is by playing mostly acro instead of shadow.
gonna need better condi clear than
Spear of Justice’s tether is the same as Necromancer’s Deathshroud’s Tainted Shackles. You just need to move away to break it. No biggie.
The real issue will be how much ‘Revealed’ debuff they’re giving to all the professions to counter Thief’s stealth. Though I think they should of added more counter to stealth ages ago, so I’m rooting for it. The real question should be how thieves are going to counter all the added ‘revealed’ debuff.
My guess is by playing mostly acro instead of shadow.
gonna need better condi clear than
Agreed. I currently put 2 points in SA specifically for the condi clear. Not sure how I’ll do without it. A few seconds of resistance at the very start of the fight isn’t going to make up for it.
Spear of Justice’s tether is the same as Necromancer’s Deathshroud’s Tainted Shackles. You just need to move away to break it. No biggie.
The real issue will be how much ‘Revealed’ debuff they’re giving to all the professions to counter Thief’s stealth. Though I think they should of added more counter to stealth ages ago, so I’m rooting for it. The real question should be how thieves are going to counter all the added ‘revealed’ debuff.
My guess is by playing mostly acro instead of shadow.
gonna need better condi clear than
Agreed. I currently put 2 points in SA specifically for the condi clear. Not sure how I’ll do without it. A few seconds of resistance at the very start of the fight isn’t going to make up for it.
Pain response removes burning (as well as poison and bleeding) and grants regen.
Combined with te new Hard To Catch, Im thinking the acro line is going to be pretty impressive solo play. Team play will go to SA though for Venom Share.
Im also thinking if I do run Acro, quick Pockets is going to be my GM due to the obvious nerf to initiative regen. I just wished it did more. Maybe 5 or 6 points of initiative on weapon swap. The Acro GM’s are kinda meh.
(edited by nightblood.7910)
Don’t go charging in towards Dragonhunters?