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Posted by: yolo swaggins.2570

yolo swaggins.2570

How does a trait that removes a condition every time you evade an attack sound?

Sauce

Is it going to be our trait?! Its gonna be our trait. Yeah!

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Maugetarr.6823

Maugetarr.6823

Hope so.

Blank Players [BDL]-Anvil Rock
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Posted by: yolo swaggins.2570

yolo swaggins.2570

Because that would remove ALOT of the reliance on stealth for condition removal towards evasion builds. And hey, it sounds like you have to get an “Evade” to remove a condition instead of just spamming evades. The only thing that will kill this is if they put a CD on it more then 2 seconds.

Its bad enough to time evades, especially since most weapon evades are a measly 1/2s or less but the level of reward for actually timing them would not justify substituting it for stealth if the CD was anywhere above 2 seconds.

Now if it was remove a condition upon using an evade skill then I would agree to a 5 second CD.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Maugetarr.6823

Maugetarr.6823

Maybe it would be a 3 second ICD to be on par with SE.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: alchemyst.2165

alchemyst.2165

I would absolutely love to have a trait that removes a condition every time you successfully evade an attack, maybe on a 1.5 sec ICD? That would sound amazing. It would be a huge step forward for the thief class, decreasing reliance on stealth.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

How does a trait that removes a condition every time you evade an attack sound?

Sauce

Is it going to be our trait?! Its gonna be our trait. Yeah!

I say it’s BS until I see in game.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Odyssey.2613

Odyssey.2613

A day before they’re set to ship they will yank it citing that their meta data shows it isn’t ready and it will be released when it’s ready to make sure it’s polished. But in the mean time all professions now have the abilitys to cause revealed without those pesky game breaking limitations such as line-of-sight, channeling, or visual tells.

The dev team has proven they can’t balance a 2×4 on a cinder block.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

A day before they’re set to ship they will yank it citing that their meta data shows it isn’t ready and it will be released when it’s ready to make sure it’s polished. But in the mean time all professions now have the abilitys to cause revealed without those pesky game breaking limitations such as line-of-sight, channeling, or visual tells.

They do this too often that we know it by heart.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: mompen.7952

mompen.7952

I read the entire thing, and since they talked about Ele so much, they also mentioned somewhere in there that one of the elementalist traits/specialization w.e is a condi clear on dodge.
So, maybe more classes are getting it, or that was aimed for ele’s

Kenny Shayde/Ken Shadowpaw-Theef|Spiteful Sithis-Necro|Kennyneer-Engi|Mr Hex Appeal-Mesmer

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Posted by: Odyssey.2613

Odyssey.2613

I read the entire thing, and since they talked about Ele so much, they also mentioned somewhere in there that one of the elementalist traits/specialization w.e is a condi clear on dodge.
So, maybe more classes are getting it, or that was aimed for ele’s

I wouldn’t be surprised.

Remove 1 condition on evade in the Thief’s Acrobatics or Trickery line to counter balance Shadow Arts would make WAAAAAAAAAy too much sense. Can’t have that critical thinking at Anet HQ, now can we?!

The dev team has proven they can’t balance a 2×4 on a cinder block.

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Posted by: mompen.7952

mompen.7952

This is from Part One for Elementalists: “Stop, Drop, and Roll: Dodge rolling removes burning and chilled”

That’s only two condi clears tho (one being our stolen item from them).

If we get a similar thing, let’s hope it removes ANY condition

Kenny Shayde/Ken Shadowpaw-Theef|Spiteful Sithis-Necro|Kennyneer-Engi|Mr Hex Appeal-Mesmer

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Posted by: yolo swaggins.2570

yolo swaggins.2570

This is from Part One for Elementalists: “Stop, Drop, and Roll: Dodge rolling removes burning and chilled”

That’s only two condi clears tho (one being our stolen item from them).

If we get a similar thing, let’s hope it removes ANY condition

It might be an upgrade to fleet of foot.

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“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: alchemyst.2165

alchemyst.2165

It should be any condition removed, that way it is on the same level kitten. I’m guessing if they do this for thieves it will be Fleet of Foot changed, as stated before me. But even if we DO get this trait, where will it be? Adept or Master? I highly doubt it would be a GM trait.

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Posted by: DeceiverX.8361

DeceiverX.8361

Still have a problem known as “Immobilized,” though. And I’m pretty sure this was a reference to the new Elementalist trait.