“Please stop complaining about stuff you don’t even know about.” ~Nocta
Spec: Part 2 question...
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Hope so.
Because that would remove ALOT of the reliance on stealth for condition removal towards evasion builds. And hey, it sounds like you have to get an “Evade” to remove a condition instead of just spamming evades. The only thing that will kill this is if they put a CD on it more then 2 seconds.
Its bad enough to time evades, especially since most weapon evades are a measly 1/2s or less but the level of reward for actually timing them would not justify substituting it for stealth if the CD was anywhere above 2 seconds.
Now if it was remove a condition upon using an evade skill then I would agree to a 5 second CD.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Maybe it would be a 3 second ICD to be on par with SE.
I would absolutely love to have a trait that removes a condition every time you successfully evade an attack, maybe on a 1.5 sec ICD? That would sound amazing. It would be a huge step forward for the thief class, decreasing reliance on stealth.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
How does a trait that removes a condition every time you evade an attack sound?
Is it going to be our trait?! Its gonna be our trait. Yeah!
I say it’s BS until I see in game.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
A day before they’re set to ship they will yank it citing that their meta data shows it isn’t ready and it will be released when it’s ready to make sure it’s polished. But in the mean time all professions now have the abilitys to cause revealed without those pesky game breaking limitations such as line-of-sight, channeling, or visual tells.
A day before they’re set to ship they will yank it citing that their meta data shows it isn’t ready and it will be released when it’s ready to make sure it’s polished. But in the mean time all professions now have the abilitys to cause revealed without those pesky game breaking limitations such as line-of-sight, channeling, or visual tells.
They do this too often that we know it by heart.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I read the entire thing, and since they talked about Ele so much, they also mentioned somewhere in there that one of the elementalist traits/specialization w.e is a condi clear on dodge.
So, maybe more classes are getting it, or that was aimed for ele’s
I read the entire thing, and since they talked about Ele so much, they also mentioned somewhere in there that one of the elementalist traits/specialization w.e is a condi clear on dodge.
So, maybe more classes are getting it, or that was aimed for ele’s
I wouldn’t be surprised.
Remove 1 condition on evade in the Thief’s Acrobatics or Trickery line to counter balance Shadow Arts would make WAAAAAAAAAy too much sense. Can’t have that critical thinking at Anet HQ, now can we?!
This is from Part One for Elementalists: “Stop, Drop, and Roll: Dodge rolling removes burning and chilled”
That’s only two condi clears tho (one being our stolen item from them).
If we get a similar thing, let’s hope it removes ANY condition
This is from Part One for Elementalists: “Stop, Drop, and Roll: Dodge rolling removes burning and chilled”
That’s only two condi clears tho (one being our stolen item from them).
If we get a similar thing, let’s hope it removes ANY condition
It might be an upgrade to fleet of foot.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
It should be any condition removed, that way it is on the same level kitten. I’m guessing if they do this for thieves it will be Fleet of Foot changed, as stated before me. But even if we DO get this trait, where will it be? Adept or Master? I highly doubt it would be a GM trait.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Still have a problem known as “Immobilized,” though. And I’m pretty sure this was a reference to the new Elementalist trait.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/