Spider guild rush vs thief shadowstep

Spider guild rush vs thief shadowstep

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Posted by: Zephyric Reaper.3049

Zephyric Reaper.3049

This afternoon I was doing the spider guild rush, over the dredge cave. For those who don’t know, they have a skill for shadowstepping.
Guess what, it worked PERFECTLY. No bugs that I could have seen, it could actually jump across platforms and was pretty fun.
Now lets take a look at the thief possibilities… IA doesn’t work for much. Shadowstep is the best but it usually gets stuck with pathetic hills or elevations.
In conclusion, a minigame has better mechanics a whole class. That’s…cool.

Some of you might say that it’s different, sure it is but it WORKS fine; the thief might sometimes even not work.

Spider guild rush vs thief shadowstep

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Posted by: Travlane.5948

Travlane.5948

i was thinking the same but figured i was asking for too much lol!

Spider guild rush vs thief shadowstep

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Posted by: Grimwolf.7163

Grimwolf.7163

If it can take you across ledges, then it’s better for one very simple reason; it uses the mechanics of a teleport, not a “shadowstep”.

Spider guild rush vs thief shadowstep

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Posted by: Zephyric Reaper.3049

Zephyric Reaper.3049

If it can take you across ledges, then it’s better for one very simple reason; it uses the mechanics of a teleport, not a “shadowstep”.

True, but even so, you could not teleport to very awkward places. Which makes me wonder, why not treat shadowstep as a teleport but restrict the “places” you can teleport to (towers, keeps and such from wvw come to mind.) I mean, who wants a crap blink that is glitchy.
It’s just a suggestion to see if anet could fix it.

Spider guild rush vs thief shadowstep

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Posted by: Taobella.6597

Taobella.6597

that because in release people would shadow step in to tower + keeps so anet had to change how it worked so at time it just alittle sketchy. xD it pretty gay when you just be like lololol wall for noobs straight to lord room with me

Spider guild rush vs thief shadowstep

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Posted by: crouze.3078

crouze.3078

you could shadow step to places that should not be possible.

Shadow return however should work like a teleport… would be sooo much better.

Spider guild rush vs thief shadowstep

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Shadow return however should work like a teleport… would be sooo much better.

that because in release people would shadow return in to tower + keeps […] you just be like lololol wall for noobs straight to lord room with me

Edited comment to answer what your change would lead to :P I agree it’s sketchy, but due to exploit it’s hard to bypass it.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Spider guild rush vs thief shadowstep

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Posted by: crouze.3078

crouze.3078

IS – 15 seconds
Shadow Step – 10 seconds

not a big deal if you can get back after 15 seconds.

its not like youre leaving the tower, run to your spawn, wait 1 hour, get back to the tower and shadow return inside.

Its by far not as bad as the perma stealth thief trolling in a keep.

Spider guild rush vs thief shadowstep

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Posted by: Ghostwolf.9863

Ghostwolf.9863

I’d say Shadow Return should work like a teleport, as long as the distance
between the player and the Shadow Return spot is below 1200.
If above it should return the player 1200y and follow ground pathing.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

Spider guild rush vs thief shadowstep

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

IS – 15 seconds
Shadow Step – 10 seconds

not a big deal if you can get back after 15 seconds.

its not like youre leaving the tower, run to your spawn, wait 1 hour, get back to the tower and shadow return inside.

Its by far not as bad as the perma stealth thief trolling in a keep.

But a perma stealth thief can use it as well.
Almost get caught, use shadowstep without target ( shadow return on your spot)
Jump out, maybe have stealth on fall damage.
Stealth yourself with shadow refuge or w/e
Shadow return and continue stealthing.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Spider guild rush vs thief shadowstep

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Posted by: crouze.3078

crouze.3078

IS – 15 seconds
Shadow Step – 10 seconds

not a big deal if you can get back after 15 seconds.

its not like youre leaving the tower, run to your spawn, wait 1 hour, get back to the tower and shadow return inside.

Its by far not as bad as the perma stealth thief trolling in a keep.

But a perma stealth thief can use it as well.
Almost get caught, use shadowstep without target ( shadow return on your spot)
Jump out, maybe have stealth on fall damage.
Stealth yourself with shadow refuge or w/e
Shadow return and continue stealthing.

so where is the big difference to staying inside the tower? it just extends the area the thief can use by ~1100 range arount the tower

Spider guild rush vs thief shadowstep

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

-

so where is the big difference to staying inside the tower? it just extends the area the thief can use by ~1100 range arount the tower

It makes perma stealthing in a recently captured tower so much easier? That 1100 extra range around the tower makes a huge difference cause if someone follows you out, they’ll have to run around the entire tower to get back in when you port back in.
Also you can feign leaving the tower and return in it in stealth without them noticing with a well traited stealth build.

I’m not argueing that the shadowsteps should be fixed, but I don’t think this would work.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]