Sporadic defensive lamentation
I dont speak engrish
To be fair, I don’t think anyone is crying about thief in PvE – I wouldn’t know for sure though.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
Won’t NPC’s Mindlessly stand In Caltrops/PW/BP/Stand and swing while you spam DB/stand stone still and let you stealth attack them/Etc etc etc…?
I honestly don’t know, I Don’t PvE.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I stopped doing sPvP and WvW for a while now because they are boring. WvW is zergball and musical towers and sPvP doesn’t get you anywhere while being completely monotanous with gametypes.
Yes in PvE the monsters take all of your hits but they also have around 25-30k+ HP and hit for ~2.5k or more if you are not wearing any toughness. Since thieves are squishy soloing champs more difficult than Oak in Queensdale is almost out of the question.
Then I get on other professions and its like they were never really a threat.
It’s because the thief plays mind tricks on people. It’s not OP at all, but for some people it’s frustrating. It’s just like a mesmer, but to a larger extent because mesmer clones become very apparent early on.
Thief is, without a doubt, however, probably the best roaming class, and is probably the only class capable of achieving constant 1v3s, ect., but in reality, that’s all thieves excel at. They aren’t wanted in dungeons, zerging, or anything related for that matter. All they really have is roaming, and they are the best class at it, but isn’t “OP”. I can tell you right now my guardian is powerful as hell in zerg fights. It’s just simply not apparent because it’s hard to distinguish when you’re running in a large group, but without guardians your zerg might as well port to Sparkfly and start doing tequatl, because you’re useless without guardians.
Back to the point I was trying to make, I’d also like to add that although the thief can 1v3 ect., it’s generally against bad opponents. There are a multitude of other classes that will destroy a thief in a 1v1, given a competent opponent.
I love my Thief; mobile rogues in general in any game, and Assassin was my #1 favorite in GW1. But I have a Lv.80 Warrior as well and ironically (Wars were my least fav in GW1) I sometimes wish I mained a War instead. They are just easymode OPness and have a massive variety of playstyles, where as Thief there’s barely any decent/fun builds that function correctly and so many broken utilities that are worthless and crappy weapon skill setup that leaves skills you never use or need on your bar. The class feels very unfinished and unpolished.
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
Thieves are the best 1v1 class and one of the best roaming classes in WvWvW. Sorry, but pve doesn’t resemble wvw.
Thief is, without a doubt, however, probably the best roaming class, and is probably the only class capable of achieving constant 1v3s, ect.,
Lolno
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
Thieves are the best 1v1 class and one of the best roaming classes in WvWvW. Sorry, but pve doesn’t resemble wvw.
and if I remember correctly, WvW doesn’t make up all three parts of this game. However, since stun-lock warriors have become a better roaming option than thieves there isn’t anything thieves can do that another class can do better.
So PvE or not, my point remains that thieves are scapegoats.
You are playing victim, then
Can’t pretend to be what you are.
(edited by Zacchary.6183)
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
Thieves are the best 1v1 class and one of the best roaming classes in WvWvW. Sorry, but pve doesn’t resemble wvw.
and if I remember correctly, WvW doesn’t make up all three parts of this game. However, since stun-lock warriors have become a better roaming option than thieves there isn’t anything thieves can do that another class can do better.
So PvE or not, my point remains that thieves are scapegoats.
Stun lock warriors cant escape a fight
Stun lock warriors cant escape a zerg chasing him
Stun lock warriors cant pick off a Yak with around 6+ people trying to killl him
Stun lock warriors cant res any one without being focused on
I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.
This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.
I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.
Thieves are the best 1v1 class and one of the best roaming classes in WvWvW. Sorry, but pve doesn’t resemble wvw.
and if I remember correctly, WvW doesn’t make up all three parts of this game. However, since stun-lock warriors have become a better roaming option than thieves there isn’t anything thieves can do that another class can do better.
So PvE or not, my point remains that thieves are scapegoats.
Stun lock warriors cant escape a fight
Stun lock warriors cant escape a zerg chasing him
Stun lock warriors cant pick off a Yak with around 6+ people trying to killl him
Stun lock warriors cant res any one without being focused on
Stunlock warriors don’t need to escape fights.
Very many people can’t escape a zerg chasing them.
Who even guards a yak? How often does a group of 6 just so happen to check on dolyaks?
And yeah they can. It’s called battle standard while attacking the stompers.
“Stunlock warriors don’t need to escape fights.
Very many people can’t escape a zerg chasing them.
Who even guards a yak? How often does a group of 6 just so happen to check on dolyaks?
And yeah they can. It’s called battle standard while attacking the stompers.”
Yes they do, when they get overwhelmed or outnumbered.
Many thieves can escape a zerg in WvW if traited/built right.
Every server in WvW guards Yaks…
Battle standard only works if its on your bar, Stun lock warriors dont use it, reading comprehension, this was about Stun Lock warriors, which is a very specific build, not Warriors in general.
Yeah but the difference is that not only can warriors escape without stealth, but they do it better than thieves. Secondly, if a thief is built for anything but damage they are not going to do enough damage.
You guys can gear for survivability and then spec for damage and even more survivability. Thieves have to gear and trait for damage or survivability for it to be effective.
(edited by Zacchary.6183)
Yeah but the difference is that not only can warriors escape without stealth, but they do it better than thieves. Secondly, if a thief is built for anything but damage they are not going to do enough damage.
You guys can gear for survivability and then spec for damage and even more survivability. Thieves have to gear and trait for damage or survivability for it to be effective.
You must play cookie cutter builds, or just rely on stealth too much…
Their are other builds that are viable, just in their own way, you cant take one play style and throw it on another build, the player would just suck like that. Trait lines / utilities, elites, weapon skills, play styles, etc, are all interchangeable. Have you ever tried withdraw for heal? Roll for Initiative, Shadow Step ?, you dont “need” stealth to play theif…
I infact don’t. I’ve tried them when I first started my thief. Got bored and switched to more non-stealth. Got bored with that and switched to gimmick. Right now I am using haste like a motherkittener.
However judging by your posts I suspect you rarely if ever play a thief and I can also safely assume you are a warrior main who’s only defending his class (which is understandable).
That does not mean that either of us are completely able to vouch for eachother’s professions. I’ve played my thief enough to know the utility side of it’s skills and have experimented with it enough to determine the general effectiveness of most of the trait, utility and weapon combinations.
After a year I have determined that a chunk of our traits are total kitten and most of our utilities are underwhelming. Because of it, thieves are pigeonholed into maybe 2 builds that remain viable for normal play. Anything beyond those two builds are gimmicky or weak. Signets and venoms in general suck without all of the traits to augment them. Stealing is a bad and boring RNG fire-and-forget skill that, like venoms and signets, can be traited to do everything at a press of a button.
Then I roll a war and see that I can double something’s damage while easily maintaining high crit rates and survivability stats or have access to plenty of stuns, stun breaks and condition removal. In fact, I envy every trait that a warrior has because all of their traits either augment direct damage a/o survivability whereas the thief has to heavily trait into damage or survivability to be effective while maintaining some level of synergy.
The reason why I have posted this is because I am kitten ed at how poorly designed this profession is and how a bunch of developers that hype this game to death don’t even play it and let it putrefy underneath the ocean of scrub tears. It adds to the massive list of unpolished areas in this game and it shows class bias on the developer’s part.
I’ve never had a problem dealing with a warrior on my thief.
Me neither until they started running in groups.
I’ve never had a problem dealing with a warrior on my thief.
Nobody said anything about Warriors being OP or even 1v1ing warriors…
thieves in pve are underpowered. they are fine in wvw, so unclear what the OP’s complaint is.
My complaint is that little kids who want their free everything would rather let anet nerf an overnerfed and poorly designed class instead of actually work for their kill. Despite the fact that this profession has 2 ways to avoid damage and kittenty mitigation while being squishy they still want this class ruined
Then I turn around and watch anet shower their idiot golden child profession with buff after buff when they already have some of the best traits and skills. Then there is the ever immortal guard. Its almost like canada, awesome (imo) but nobody really pays any attention to them and people will agree they are in a pretty good spot.
Before I quit sPvP and WvW though, I was dueling and theorycrafting with one of my friends. I messed with every class except necro and I just can’t see how most of these people complain about overnerfing. As far as I am concerned those classes are in a way better spot than thieves because not only do they have some use in every aspect of the game but they don’t have situational and useless traits and utilities that take up about 60% of the profession.
You do realize that a lot of “little kids who want their free everything” was the target group for the thief class, right? Little kids who want to run around ganking people with little to no effort, and want to troll people. It has been made harder for thieves, yes. The problem of being pigeonholed into 2 builds is not thief specific.
I also found amusing that you said you found pvp and wvw boring and switched to pve. Thats some funny kitten right there.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
thiefs are OP, please nerf !
guards and warrs are fine !
Thieves are no more nerfed than other classes, lol.
You do realize that a lot of “little kids who want their free everything” was the target group for the thief class, right? Little kids who want to run around ganking people with little to no effort, and want to troll people. It has been made harder for thieves, yes. The problem of being pigeonholed into 2 builds is not thief specific.
I also found amusing that you said you found pvp and wvw boring and switched to pve. Thats some funny kitten right there.
They are and PvE isn’t that great either but at least with PvE I have kittenloads of stuff to work on. I have fun when I progress and PvE unfortunately has alot of kitten to progress on. :P
And thief isn’t just for them, its for people who think cooldowns and rotations are boring.