Dear Thief Forum Guild,
xxuknownxx here. I am an artisan from the guild and I have tried to make a new build for the thief, although I do not know if other people have done this build as well. It uses minimal stealth and has decent evasion. It uses 3 weapon sets for different situations and playstyles.
http://gw2skills.net/editor/?vZAQNAsYVl0MhenYZTw2Jw/EHwElPMij2oXYJRiqTgAY3A-TpgTQAg9H2lBAA
The above has the 1st and 2nd weaponset as a pair. S/D and Shortbow
http://gw2skills.net/editor/?vZAQNAoYVl0MhenYZTw2Jw/EHwElPMij2oXYJRiqTgAY3A-TpgTQAg9H2lBAA
The above has the 3rd and 2nd weaponset as a pair. D/D and Shortbow
::Explanation::
As aforementioned, this is an attempt at a new build. The below are the explanation for the traits.
Deadly Arts: More damage
::Mug::- Great opener and heal option. Combined with Basilisk Venom, this can create a huge opening for a combo or stopping a disengage attempt.
::Panic Strike::- Great for keeping the target in place when widdling their health down when escaping, or keeping them in place for more damage. Explained more so in the combo explanation.
::Improvisation::-I use it so I can have more use out of the Steal ability, as some skills can become even more useful such as having 18 seconds of boons when using stealing from a mesmer, or 2 dazes from a guardian which can allow for a nice combo or disengage.
Trickery: CC, Tricks, and Steal
::Flanking Strikes::-A chance for 6 seconds of Quickness and Fury. Especially great for more damage in D/D or S/D, and can speed up gate destruction in Legacy of the Foe Fire. Helps with the combos in the combo explanation.
::Trickster::- This is your CC. Helps for more heal and initiative as well when disengaging in an unfavorable situation.
::Sleight of Hand::-Dazes your enemy when stealing. Great way to start the knockdown combo as they cannot counter, for the most part. Also good for escaping. More in the combo explanation.
Acrobatics: Evasion.
::Pain Response::-Heal and CC.
::Hard to catch::-Refills endurance, prevents stuns, knockdowns, fear, and the like. Good for escape and overall survival.
::Don’t Stop::- Prevents immobilization periodically, instead turns it into cripple. Cripple and chill effects are reduced by 50%. Great for escape, survival, and movement.
Skills:
::Withdraw::-Trick. Heals, CC, evades, and lower cooldown due to Trickster. The main source of healing.
::Roll for Initative::- Cuts immobs, stuns, turned to stone, and knockdown time.
::Tripwire Trap::- Knocksdown anyone who walks into it. Stops leaps, backstab attempts and enemies in their tracks. Good for the knockdown combo explained later, counters leap attacks, and good for disengages.
::Tripwire::-Pulls and knocks down enemies. Although it may be bugged, it can be used for many things such as the knockdown combo, preventing stomps, stopping the enemy dps and can help disengages.
::Basilisk Venom::-Short cooldown makes it good for rotations and soft resets, great for soloing things like the lords, and creatures. Also great for knockdown combo and disengages.
Combos: ::Use these as bases, but change depending on situation::
Standard Knockdown combo S/D- :: Immobs::
Starting off with Basilisk Venom to steal, Cloak and Dagger(Stone 1 Sec), Tactical Strike from behind, Infiltrators Strike for Immob,Scorpion Wire to knockdown, Setup Tripwire Trap on them for ~4 seconds of knockdown, Cloak and Dagger, Tactical Strike for Immob, and then wail on them using either AA or Flanking Strike to evade incoming attack.
Standard Knockdown combo D/D :: Damage ::
Starting off with Basilisk Venom to steal, Cloak and Dagger(Stone 1 Sec), Backstab from behind, Double Strike on the side, Scorpion Wire, Tripwire Trap on them for knockdown, Cloak and Dagger, Backstab, AA to Lotus Strike then Heart Seeker.
Standard Evasion combo Shortbow- ::Evasion:: (Assuming all actions are evades)
Withdraw, Dodge, Disabling Shot til Not enough initiative, Trickshot, Dodge 2x,Disabling Shot, Roll for Initiative, Steal to heal, about face, Disabling shot, Trickshot, Withdraw, Disabling Shot til not enough initiative, dodge.
Note: Since Feline Grace now procs during evades and not during a dodge, if a thief properly evades using all of the above, you will have a high uptime of Vigor. Combined with Endless Stamina trait, which increases Vigor Effectiveness by 50%, and you will have a lot of dodges ready.
Thank you for taking your time to read this and please give me feedback.