Staff #3 fixes

Staff #3 fixes

in Thief

Posted by: BFMV.3198

BFMV.3198

Right now, we all know that the staff is in a decent place, but does ened some improvements, mainly skill 3. I myself never use this skill because all the others are much better and I have dash.

The improvements I would like to propose are this
1. Remove the evade from skill 3 and add it to Weakening charge. Weakening charge having the evade instead would make a lot more sense, especially since it is quite a slow skill.
2. Speed up the animation of Weakening charge and decrease its aftercast

3. Thieves do not have access to stuns apart from pistol whip. A staff seems like the perfect place to give us this. Remove staff 3 and exchange it with a charge stun of 600 range.
“Charge forward with your staff and deliver a crushing blow to sun your foe”

This gives us a chance to land vaults and weakening charge.

4. I actually really like skill 4, it fires fast, does decent damage and blinds. I have seen some suggestions for a smoke field but for once I disagree with this as this weaponset does not need stealth, and it would just detract from its main use.

I saw a suggestion for a “Smoke cloud” which seems like a great idea.
“Create a cloud of smoke for the caster to hide within, evading and becoming immune to incoming conditions”.

Duration: 1.5s
Radius. Radius: 240

This allows us to deal with conditions and gives us a decent way to mitigate damage with the blind.

So these are my proposed changes. I think this would put staff in a very viable place and might begin to be the start of the much needed buff
Thank you

(edited by BFMV.3198)