(edited by Alatar.7364)
Staff AA Range
Pretty much all melee weapons have 130 range, but they can actually hit at 170. So its very very unlikely that they’d make this change for thief Staff only.
Pretty much all melee weapons have 130 range, but they can actually hit at 170. So its very very unlikely that they’d make this change for thief Staff only.
Not only to that of course. Same could apply for Revenants Staff.
Pretty much all melee weapons have 130 range, but they can actually hit at 170. So its very very unlikely that they’d make this change for thief Staff only.
Not only to that of course. Same could apply for Revenants Staff.
What makes staff so special that only it should get that treatment though?
Pretty much all melee weapons have 130 range, but they can actually hit at 170. So its very very unlikely that they’d make this change for thief Staff only.
Not only to that of course. Same could apply for Revenants Staff.
What makes staff so special that only it should get that treatment though?
Well a staff is a lot larger than a Dagger Blade for Reach… sword could also have an increased range as well because of the same reason
Pretty much all melee weapons have 130 range, but they can actually hit at 170. So its very very unlikely that they’d make this change for thief Staff only.
Not only to that of course. Same could apply for Revenants Staff.
What makes staff so special that only it should get that treatment though?
Well a staff is a lot larger than a Dagger Blade for Reach… sword could also have an increased range as well because of the same reason
Everything is bigger than a dagger blade in terms of reach. Logically if they were to change it, they should either buff all other weapons to have longer range or nerf dagger to have less. But the whole idea is silly to begin with.