Staff Thief and Monkey King Animations?

Staff Thief and Monkey King Animations?

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Posted by: Seabreeze.8437

Seabreeze.8437

With the elite spec teaser showing off the staff as our new weapon, I’m definitely hoping that resources from the Monkey King tonic will be incorporated into the thief’s animations. I especially love the combat stance, the running animation, and the jumping animations.

Of course the traits and mechanics are by far the most important concerns, but I’m also hoping for a visually exciting elite spec. Using the two-handed hammer stance for revenants is… okay, since they are a heavy armor profession, but given the agility and nimbleness of thieves, I think the Monkey King animations would provide a very aesthetically pleasing experience. I’m aware that it’s not as simple as “copy/paste” the animations onto the playable professions, but I believe the Monkey King tonic can give the devs a reliable reference to make the thief elite spec look and feel truly unique.

It’s probably silly to post this the week of the reveal, but what the heck, I just wanna put my thoughts out there. Let’s see some crazy bo staff skills!

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Staff Thief and Monkey King Animations?

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Posted by: Kocoff.7582

Kocoff.7582

100% agree. If this is how we dodge and jump while specced i will be happy. I don’t like the way the staff is wielded however.

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Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

Staff Thief and Monkey King Animations?

in Thief

Posted by: Seabreeze.8437

Seabreeze.8437

100% agree. If this is how we dodge and jump while specced i will be happy. I don’t like the way the staff is wielded however.

Thanks! As far as the stance goes, I personally like it a lot and believe that it fits the theme very well, but mostly I’m hoping they don’t just recycle the 2-handed hammer stance like they did with revenant. That doesn’t even really look like an appropriate staff stance to begin with, and it’d look all the more weird on thieves.

We’ll find out soon enough, but if the animations are lacking, I’ll let Anet know about it (in addition to class mechanics as well, of course).