Staff Vs Bow for PvE?

Staff Vs Bow for PvE?

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Posted by: Vanchatron.2306

Vanchatron.2306

I just got HoT (I know, I’m late) after a long break and was just wondering a few things about the Daredevil.

I’ve always used D/D and Bow in PvE. The D/D was my single target weapon and the Bow was my AoE and gtfo weapon. Now that I’ve got access to the staff, I’ll be swapping out the Bow most likely but then I lose my ranged ability of course.

I don’t particularly want to swap out my daggers for the staff, but then again I’d like to use the staff and try out the Daredevil stuff. So what does it come down to… Is D/D and Staff viable in PvE or am I gimping myself by dropping the bow? I hear the staff is a good AoE weapon so I’ve got that covered, but not the range offered by the bow.

To be honest, whatever happens I’d like to keep my D/D so it’s basically Staff Vs Bow, as the title says haha.

Thanks!

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Posted by: godmoney.6025

godmoney.6025

Having D/D and staff might be melee overkill. I don’t have the exact PVE numbers, but staff single target DPS is probably on par and in some cases better than D/D assuming you are taking +10% dmg on staff trait. You would only be keeping staff to AOE via Vault?

By all means drop bow and keep staff and just spec for Dash dodge to keep high mobility.
And realize you might die more often because you don’t have a true ranged option

La Fantoma – Aurora Glade

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Posted by: Jana.6831

Jana.6831

You’ll have far more gtfo situations on the HoT maps.
I never go only melee on those maps (or in wvw for that matter).
Even my revenant can’t handle it.

Staff Vs Bow for PvE?

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Posted by: Vanchatron.2306

Vanchatron.2306

Ah okay I see what you mean, that’s fair enough.

Well for melee, I’d probably rather stick with D/D. I’ll mess around with the staff for a bit but probably won’t now use it as my go to melee weapon.

Having said that, is the Daredevil trait line still worth using even if not using a staff?

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Posted by: Molch.2078

Molch.2078

Having the +3 initiative from Trickery is cool. But for example in HoT Maps, Unhindered Combatant is really nice to have, and some of the utility skills are not too shaby either.

I suggest you try both and see what fits your gameplay more. They are very close in terms of damage. (But Trickery wins in really short fights thanks to Flanking Strikes.)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

It’s always best 2 have a melee and ranged. Either if they are d/p and short bow, or staff and p/p. There are times where it’s just better,safer and smarter to just pew pew from range

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Straegen.2938

Straegen.2938

For PvE, I run Staff and P/P. Great for ranging bosses too hot to get near. Vault is 2/3 as good as the SB teleport but every other skill is substantially better. P/P is substantially better DPS than SB.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Froptimus.6741

Froptimus.6741

I usually take staff/SB because the SB utility is just phenomenal. If you’re going through HoT maps though, I’d keep a set of pistols in your inventory for single-target damage in chak infested areas…there’s nothing like bouncing an arrow into three chak that just happen to enable their damage reflect at the exact same time.

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Posted by: thunderfall.8095

thunderfall.8095

Depends. D/D with Lotus Training and Viper is amazing, Staff with bound and berserker is also amazing.

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Plot Twist: Elder Dragons are massive robots created by the Black Lion Trading Company.
Think of the money they make off weapons and armor…