Staff skill suggestion.
I would remove the ground target from Vault, and make it shadowstep to your target when it reaches its apex, and reduce the damage by like 30-50%. That’s really the only change I would make, it’s dumb that Vault does as much damage as a backstab with an evade built in.
I would remove the ground target from Vault, and make it shadowstep to your target when it reaches its apex, and reduce the damage by like 30-50%. That’s really the only change I would make, it’s dumb that Vault does as much damage as a backstab with an evade built in.
Its probably to make up for the fact that Staff has zero stealth access alone and even if it did, Hook Strike is actually terrible. Takes almost as long as the first two parts of the autoattack chain yet does less than even 1 of them.
Hook strike is not “terrible” . It can generate an interrupt which when coupled with PI is very potent. One thing Hook strike SHOULD do however is cleave.
In WvW I have had more than a few steals generate an interrupt followed by a hook strike generating an interrupt for two procs of PI occurring as I used the rest of the attack chain. Not only did this stop a heal and another action , it triggered 8k extra damage from the PI’s. Head shot does not do a lot of upfront damage but is still a potent tool for those that use it.
As long as Vault has a hitch, the weapon set is mostly second tier.
“Youre lips are movin and youre complaining about something thats wingeing.”