Weapon of Choice: Claws
Gameplay Mechanics: Shadow Control Styles
Shadow Control makes usage of Initiative in a completely different way.
This Elite is like a complete overhaul for all Thief Weapon Skills due to the change in the way how initiative gets used under Shadow Control.
The Stalker works different with Initiative, he shares just the amount of Initiative, but Initiative in itself works differently here. It doesn’t regenerate automatically anymore.
The Stalker must earn Initiative Points back through the actions he does, but spending an Initiative point is alot more effective and impactful, than just being able to use a single Weapon Skill with them.
Spending Initiative to activate Shadow Control allows you to perform various different Features that become active for the amount of time that your Shadow Control works.
These Features are set to F3 and F4 – it are 6 different Shadow Control Styles, but you can have with you maximum 2.
1) Phantom Walker – A Shadow Control Ability that focuses on Shadow Steps and improves them to Phantom Walks.
Compared to a Shadow Step has the Phantom Walk the difference, that they increase the range of the Shadow Step by 20% and change the animation from an instant teleport into a super fast movement animation in which you deflect back projectiles and damage foes in a line of sight between you and your target enemy
2) Camouflage – A Shadow Control Ability that focuses on Stealth and changes Stealth into Camouflages. When using Camouflages, the durations are exceptionally longer, than in Stealths by +100%, but the Movement Speed gets reduced by 33% and all Movement Speed increasing Effects stop, while you receive also 33% more Damage from traps, if you run into them under Camouflage. Stalkers don’t haste, they stalk slowly to their victims silently to strike with their claws their victims like stalking panthers hunting their prey. This change in gameplay gives the thief a new tactical nuance in combat if you take Camouflage with you and activate it to alterate your Stealth Gameplay. Camouflage adds also for the Movement Reduction a Condition Effect Reduction by also 33%. Means, if you are bleeding, and you change into Camouflage, will be that bleeding for you 33% lesser damaging.
3) Shadow Clones – Using this Shadow Control Ability allows you to create Shadow Clones of yourself whenever you successfully evade Attacks. Shadow Clones work as offensive distractions, while also being at the same time defensive mechanics working as personified Aegis Boons that block for you received critical hits automatically and go “poof” with a little regain of Endurance for Critical Hits that should hit the Original. The protection triggers just only for critical hits, not uncritical hits that hit the original which are attacks from the target enemy, not from other sources like other untargeted combatants. You can have up to maximum 2 Shadow Clones with you and they stay with you, until the original receives a critical hit, or until you use them up as Heals by manually removing them to regain some Health and remove Conditions
4) Dark Spellslinger – Dark Spellslinger is a Shadow Control Ability, that focuses more on the magical aspect of Shadow Arts through offensive Shadow Spells that alterate also directly the Weapon Skills. Its a very direct gameplay changer by changign the Weapon Skilsl and adding as F5 directly a specific chooseable “Shadow Spell” Skill, which can be used while being in Stealth/Camouflage and gain on power, if you consume addtional Initiative Points for them by charging the Spells up in Stealth/Camouflage. (You are easily interruptable while doing this, so you don’t want to be hit while charging them up)
5) Persecution – A Shadow Control Ability that focuses on ranged gameplay with Pistols and Shortbow, because using it adds to all ranged components the feature of homing in shots and increasign the range of those weapons by +300 units. Ranged Attacks also gain the ability of the old Ricochet Trait. In case of Trick Shot does it add +1 additional bounce off of an enemy and the effect of Boon Stealing from enemies that get hit by bounced arrows.
6) Pickpocketing – A Shadow Control Ability that focuses on Stealing as its still the basics of every Stalker to steal like every Thief.
Pickpocketing changes completely the Stealing Feature in itself.
It won’t be anymore basically a Shadow Step Move, but now you passively automatically steal from foes just from attacking them in melee combat and the stealing when it happens is more impactful, because its not just the Stealing anymore that everybody knows – its instead – Disarmament, a new effect that disables foes to switch weapons as long as this effect is active. Against foes, which can’t switch weapons, these foes will get stunned for 2 seconds and can’t use in that time their Skills.
Next Post is all about Example Skills