State of the Thief tPvPnn
1) I fail do understand why you say that D/D and D/P are useless since NOTHING changed for those specs except the mug trait that was in fact WAY overpowered, I’m actually surprised it took them this long to nerf it. Apart from that every singe skill remains the same and dealing the same dmg or even more with the 100% buff to Assassin’s Signet.
2) drop your Glass cannon build and Berserker gear, you will be surprised.
1) Mug was 40% of the burst combo. The three burst combos we had : Steal + Backstab / Steal + Heartseeker + Backstab / Steal + Cloak and Dagger + Backstab were so effective thanks to a 6k Mug, now it’s a waste to open with Steal if you have Mug traited.
2) I have, there are some interesting builds to play, unfortunately I hardly find any of them to be more effective at what they are supposed to do than equivalent builds from other classes.
I agree with a fair portion of ur post. My main disagreement is with infiltrator strike.. My gosh this is a fantastic skill, once mastered
With the backstab builds you really need to open with steal for the gap closer. This means no heal and about 2-3k dmg nerf, which is alot..
It was pretty rough in tPvP for a thief anyway. This was genuinely an odd set of changes to bring about without providing some improvement in tPvP desirability. Infinite dodger, infinite stealther and such are just no good in there for obvious reasons.
A new version of TL;DR: Some classes are OPness so I want my Thief to be that OPness too.
IMO, how about think of it the other way around? Why does people have to think GW2 is all about “Burst&Bunk”?
SIVA......
VOLRATH anvi is 90% right. mug did need a SMALL nerf not a big one. burst is 100% not playable on a competitive level anymore. and as u see ehre http://www.twitch.tv/loljumper from a mediocre at best thief….he dies in less than 2 secs when directly attacked by 2 player if not hes at 25% hp the entire fight. evne when they ahve the best odds. ok lets put this in perspective….the trade off for thief dmg is loss of defense right? right now the loss of defense is like a 9/10 bc we die fast as an upscale. the dmg however should also be a 9/10 to balance that fact. but its not….its prolly around a nice average 6. so we have average dmg….if not actually sup par dmg as you will note the devs say they wanna up out base dmg bc we cant hit hard without puting all our spec into the crappy power traitline. Mug is not really a choosable trait anymore IMO. thieves cant go power healing toughness builds :P they just dont kill. any build a thief goes hes going down just as fast….doesnt matter what he picks….i mean he could pick the High hp bleed build which does give a lil bit longer survivability but really doesnt help as much with condi removal. anyway point is thief is unfairly traded off. id otn even care if we get dmg back. but the new LS sword skill isnt making up for our crappy defense. idk what the devs were thinking taking atleast 30-40% of burst combo away and not giving us any extra defense or survivability. you will see in time lS is cool but its not an answer and its not OP. warriors AND mesmers right now out burst thieves. that is a fact. they also both ahve more HP and more defense. that is also a fact. so anvi really is saying mostly truths. watch some post nerf videos with thieves now. u alreayd notice not many play tpvp or spvp….or even wvw….like 1/18 are thieves….they really cant stack up anymore…. 1 v 1 they still have a chance but even d/p is fragile when CC’d or Aoe’d or ranged. decent dueling build but not good for group play. sigh….i literally put my legendary dreamer in bank….done with that too now…ty anet :P gonna focus on my guard now.
Siva I am not crying about being not OP, what I am saying is, if I want to set up a competitive team and I have to decide what class I want each player to play, I cannot find a good reason for telling someone to play as a Thief.
If I need a roamer, I would ask for a Mesmer / War / Ele which all have a better ratio Dmg / survivability and still great mobility, they are also very good in team fights, where the thief is a lot less useful.
If I need an anti-bunker, I would rather have a Necro or a Mesmer rather than a Thief, even if I think a thief would be as good as those 2 classes a taking down a bunker with the new FS, Mesmer and Necro have a lot more uses outside of this (revives, very useful in team fights, portal …).
In every other role the Thief is way too inefficient to be considered.
If you have rock solid arguments that would justify taking a Thief in a competitive set up instead of another class, please share, because I can’t find any personally. (But I agree that all this is a matter of opinion)
yup. ^^ what he said. if you were to make a dream team of a 100 man zerg i might add in 3-4 thieves for venom share and have them sit in back and tell them not to die. really dont have much use for a thief in this game anymore. atleast before they had enough burst (with a teamates help) any bunker guardian in a few seconds…..which they couldnt do solo. idk….im stay as a guardian….my main thief is going away for some rest
SIVA......
VOLRATH anvi is 90% right. mug did need a SMALL nerf not a big one. burst is 100% not playable on a competitive level anymore. and as u see ehre http://www.twitch.tv/loljumper from a mediocre at best thief….he dies in less than 2 secs when directly attacked by 2 player if not hes at 25% hp the entire fight. evne when they ahve the best odds. ok lets put this in perspective….the trade off for thief dmg is loss of defense right? right now the loss of defense is like a 9/10 bc we die fast as an upscale. the dmg however should also be a 9/10 to balance that fact. but its not….its prolly around a nice average 6. so we have average dmg….if not actually sup par dmg as you will note the devs say they wanna up out base dmg bc we cant hit hard without puting all our spec into the crappy power traitline. Mug is not really a choosable trait anymore IMO. thieves cant go power healing toughness builds :P they just dont kill. any build a thief goes hes going down just as fast….doesnt matter what he picks….i mean he could pick the High hp bleed build which does give a lil bit longer survivability but really doesnt help as much with condi removal. anyway point is thief is unfairly traded off. id otn even care if we get dmg back. but the new LS sword skill isnt making up for our crappy defense. idk what the devs were thinking taking atleast 30-40% of burst combo away and not giving us any extra defense or survivability. you will see in time lS is cool but its not an answer and its not OP. warriors AND mesmers right now out burst thieves. that is a fact. they also both ahve more HP and more defense. that is also a fact. so anvi really is saying mostly truths. watch some post nerf videos with thieves now. u alreayd notice not many play tpvp or spvp….or even wvw….like 1/18 are thieves….they really cant stack up anymore…. 1 v 1 they still have a chance but even d/p is fragile when CC’d or Aoe’d or ranged. decent dueling build but not good for group play. sigh….i literally put my legendary dreamer in bank….done with that too now…ty anet :P gonna focus on my guard now.
You forgot to mention that mesmer have stealth (decoy, veil, etc) and warriors have invulnerability (endure pain). Other than that, +1.
If you were to make a dream team of a 100 man zerg i might add in 3-4 thieves for venom share and have them sit in back and tell them not to die.
You don’t have to wait for the dream team zerg – make a venom share thief and jump into one of these “10/10 DEATHMATCH” custom arenas. It’s fantastic.
You keep using that word. I do not think it means what you think it means.