State of the thief [Improvisation]

State of the thief [Improvisation]

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Posted by: crouze.3078

crouze.3078

Hi, this is the first sub topic for the state of the thief. I would like to see you talking about the good and bad things about specific traits or skills and make your suggestions on how to improve those.

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Improvisation:
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Deadly Arts Trait: VII
Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage while wielding a bundle.

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Ideas:
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Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions) one of your utility skills. Deal 10% 20% more damage while wielding a bundle.

Stolen items are 20% more effective, deal 10% more damage when holding a stolen item", but the first part of that is tough to implement.

Stealing reduce the cooldown on all utilities that are currently on cooldown by 10%. Increases the duration of your stolen skills by 20%.

Stealing reduces the remaining cooldown on all utility skills by 33%. Deal 10% more damage while wielding a bundle.

(edited by crouze.3078)

State of the thief [Improvisation]

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Posted by: crouze.3078

crouze.3078

My Idea to balance:

Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions) one of your utility skills. Deal 10% 20% more damage while wielding a bundle.

State of the thief [Improvisation]

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Posted by: DanH.5879

DanH.5879

guys why are you obsessed with “while wielding a bundle”
WE DON"T HAVE THEM ! period.

1. to make it worh while, it should refresh 1 utility you equipped randomly
so if you used SR, and steal, you have 33% chance to have it refreshed.
it’s not op, but would be usefull if you don’t have a full rack of signets you don’t use

State of the thief [Improvisation]

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Posted by: crouze.3078

crouze.3078

The damage bonus while wielding a bundle would make a great ele/thief combo.
But yes, other then that there is no real value for this.

It is more like “oh, i have an elementalist in my group. for this dungeon i can change my +5% dagger damage into +20% damage with those elemental weapons”

State of the thief [Improvisation]

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Posted by: DanH.5879

DanH.5879

The damage bonus while wielding a bundle would make a great ele/thief combo.
But yes, other then that there is no real value for this.

It is more like “oh, i have an elementalist in my group. for this dungeon i can change my +5% dagger damage into +20% damage with those elemental weapons”

and if you don’t have an ele in the party, or he doesn’t use conjured weapons ?

State of the thief [Improvisation]

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Posted by: crouze.3078

crouze.3078

the you go for your +5% dagger damage.

It would be similar to the combo fields and finisher.
You might have a good blast finisher. But you get the most damage out of it when you have someone in your party with enough fire fields

State of the thief [Improvisation]

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Posted by: Olba.5376

Olba.5376

My Idea to balance:

Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions) one of your utility skills. Deal 10% 20% more damage while wielding a bundle.

That sounds like it could be abused to get around the longer cooldowns on certain skills, such as Shadow Refuge, Dagger Storm or Roll for Initiative.

After all, if all of my skills except one are out of cooldown, it will have to recharge the one that is in cooldown, right?

State of the thief [Improvisation]

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Posted by: crouze.3078

crouze.3078

No, i think it should trigger one of the 3 utility skills regardless of being on cooldown or not.
Otherwise you rly would abuse it by only putting 1 skill on cooldown and then steal.

State of the thief [Improvisation]

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Posted by: Seras.5702

Seras.5702

Steal was originally intended to act as a bundle. It changed. So this trait needs to be changed to still affect Steal in its current state. Something like increases the duration of your stolen skills by 20%.

As for the RNG recharge…it’s the only RNG we have. If this were an engi trait it’d make sense, but not thief. Maybe have it reduce the CD on all utilities that are currently on CD by 10% upon a successful Steal.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

(edited by Seras.5702)

State of the thief [Improvisation]

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Posted by: Siva Mira.3546

Siva Mira.3546

How about reducing all #7, #8 and #9 Current-on-Cooldown by 33%(?)

For example, if your Shadow Refuge is on CD and has 30sec more to go before it is ready and then you use Steal and then your Shadow Refuge’s CD will reduce to 20sec instead. It will happen to all 3 Utilities at the same time. IMO, trying to abuse this trait by using all 3 Utilities at the same time is not something a good Thief would do all the time.

All is vain.

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Posted by: Velimere.7685

Velimere.7685

They still haven’t fixed the Improvisation trait? FFS!

Anyone who says Zerk is the average Joe build is an average Joe.

State of the thief [Improvisation]

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Posted by: Travlane.5948

Travlane.5948

improvisation is a wasted trait. 1 in 5 steals may help you. generally thats the best odds you get bc u usually bring mostly same type which matchs your build. very rarely is 1 of each taken. only way id take it is if…i was running…

SoM
RFI
Sig of Agi
Shadow refuge
Bas Ven

which is somethinmg i use in frac/dungeons alot….bc well its just amazing w/ my build and i rarely ever go down even on 50s frac. even so i dont have room to delve 20 points in DA. :/ its a crappy line.