State of thief - In general
I wonder if any devs even play thief, I’m guessing no. They’re all playing warriors from what I hear. So that pretty much explains everything.
As long as stealth exists, people will complain about Thief until it’s nerfed into oblivion. Stealth is always a QQ problem in any MMO, even though Thief is hardly a problem compared to most other classes people will always cry “thif op pls nurf” instead of getting good.
Just something you need to be prepared to live with or reroll Warrior.
Game is out for over a year and thief didn’t get any significant change. Year ago was shadowstep temporarily disabled underwater because of some problems in WvW. No fix on that. Why? Probably even Anet knows that underwater combat is fail. Only thing worse is underwater combat balance. Some classes have less than half skills available (thief is one of them) under water so how do you want to balance them. It is not even justified like “you can’t use ground targeting under water”. Mesmer for example can, thief or guardian cannot.
Normal weapons are not in good state either. Dagger offhand num 4 (Dancing dagger) has nice range of 900 but you cant hit target further away than melee range. Double dagger skill 3 leaping deathblosom… Why do we have heavy condition based skill on power based weapon set? What brilliant mind came up with this idea? Pistol is almost the same case. Condition autoattack, “awesome” bodyshot with low damage and quite high price for what it does and unload (power based).
Larcenous strike cost should have been reduced with this nerf (which was bad idea imho, now it is like mesmer’s autoattack).
Improve utilities so we can use some other than what we use from start of the game. Venoms are weak without venomshare and with it they are just fine but then thief lacks other important things.
I wonder who came up with 1,5s cast on stun breaker /facepalm (destroy shadow trap) either remove cast time or remove stun breaker and reduce cooldown.
Traits are in bad shape too. So many of them has boring +X% damage or stuff like that. Like half of them is so bad that you will never take them(and some of them are even harmful for you). Oh and why the hidden nerf to shadow embrace? 10S ICD? Really?
I could write so many things but You wouldn’t read it anyway, like Thief feedback thread some time ago. So many good ideas inside, but you just chose to ignore them.
You really lack some developer playing thief in balance team, you have lack of insight in his play. I am not asking or demanding buffs but fixes and sense about functionality of skills. Like why does shadowstep require line of sight (also addition as some hidden patchnote)?
One last thing stop writing stupid stuff into patch notes about thief changes when you don’t change anything. It looks like you just write some stuff to show you did something while you did nothing.
I was really hoping for some game changing tweaks to thief. Some sort of change that would bring some build diversity to the class. Some sort of buff to skills or traits that made me want to go try it out at least and come up with a possible different build…
Sadly, all we got was 1s immobilize on pistol #2 and of bunch of random nerfs.
Thanks ANet! Going to continue playing warrior.
I just posted about this in another thread, but I’m extremely disappointed by the nerf (unintended? shortsighted?) to Pistol Whip and S/P. I don’t run the perma D/P build that every non-thief complains about so I’m not upset about some perceived stealth nerf. Rather, I’m upset that A-Net doesn’t seem to address that D/P perma-stealth is one of the large issues that people hate thieves. Nerfing a build such as S/P that really doesn’t use stealth seems completely ridiculous and shortsighted :/
I agree about warrior. I really really love thief and particularly love S/P and even the D/P trickery build that Caed often runs, but I’m just getting really disheartened. Oh well.
soloQing my way through leagues…
Eventually they’ll resort to adding class changers in gem store to fix Thief.