Steal Nerf, Are you for real, ANet?
lmao, this cannot be a pve issue because that would be ridiculous. Is this a pvp/wvw issue? because i can list several reasons why you shouldnt be using steal without a target.
Do you even play Thief? Thrill of the Crime.
Using Steal purely for Thrill of the Crime is just a waste of what is arguably one of our most valuable skills.
Really depends on the context. If you don’t plan on attacking anything in the next twenty seconds, there are plenty of utility buffs to being able to cast Swiftness on yourself and those nearby (including NPCs). I used to use TotC constantly when escorting Zephyrites out of the mine in DT, for example, or I might use it leaving the gate in a PvP match if I know I’m unlikely to run into enemies right away.
you spend complaining about it on the forums, you’d be
done by now.”
Ohoni, it’s fixed, mate =)
Well, I don’t think this is a nerf this is more an ANet being not so much competent in their solutions. There is obviously a problem with the Action Camera and the thief’s steal mechanic, then, they come up with a solution that affects any thief in the game.
I love the Action Camera but I don’t think is the best option to play with a thief as you need to face directions to use teleports or retargeting while a simple cursor displacement can do much better.
Anyway, as they are facing this issue related with the Action Camera and they have no idea about how to solve it as the Action Camera tries to do too much “magic” behind the scenes with the targeting (bring a non target camera mode to a target game is obviously hard), they concluded that was way easier to make steal to need a target so it doesn’t go to full CD when your target is out of range and you’re using the action camera.
This is not a “nerf” in fact but is a really bad decision that affects thieves in a very negative way, I think a solution can be to add a conditional that check if the action camera is active before to apply this behavior to the Steal mechanic.
Anyway, thieves community should ask for this solution to work only on Action Camera or even revert it completely in a proper way in the proper forum (or probably reddit) explaining why this has a really negative impact for the whole Thief gameplay instead of rage and void arguments.
EDIT: I just noticed that they already revert back this
(edited by damnwidget.9301)
Ohoni, it’s fixed, mate =)
I know, I’m just defending the honor of TotC.
you spend complaining about it on the forums, you’d be
done by now.”
Welp its official anet nerf my main build both pvp and pve
In pve this skill for me is a must for bursting or runing away in wvw and their nerf it
Stealing without a target will never make sense. Steal is a kill that should always require to reach a target to have any effect.
The problem here is that it has been going on for way too long. It if had required a target from the start, people wouldn’t have gotten used to it to the point the miss it when it’s gone.
The same happened with other things people got too used too for going on way too long.
The longer something that shouldn’t happen sticks around, the harder it is to convince people it shouldn’t be that way.
Just watch some “Adam Ruins Everythin”. No one likes to hear the things they believe are lies or wrong. But truth is truth. That’s just how things are. Like it or not.
Stealing without a target will never make sense. Steal is a kill that should always require to reach a target to have any effect.
Eh, I don’t know. It’s a skill that allows you to teleport like 50 and then “do a bunch of things.” Some of those things would require that you take them off an enemy, like the default bundle, or obviously applying damage effects, but I could see how some of the impacts could come just from activating your ability to step through the shadows.
you spend complaining about it on the forums, you’d be
done by now.”
Stealing without a target will never make sense. Steal is a kill that should always require to reach a target to have any effect.
Eh, I don’t know. It’s a skill that allows you to teleport like 50 and then “do a bunch of things.” Some of those things would require that you take them off an enemy, like the default bundle, or obviously applying damage effects, but I could see how some of the impacts could come just from activating your ability to step through the shadows.
I could be renamed to something else. It’s not the first skill that gets renamed.
It could be something like ‘Sleight’, that would cover both stealing from a target and doing other things without a target, and would fit many new possible themes and mechanics with other possible elite specializations.
Same goes for Fireball. That ain’t no fireball anymore. That’s a flare . I’d much rather save the name Fireball for an actual fireball skill in a future specialization. Something that throws a large ball at the enemy that explodes and unleashes a wave of fire.