Steal Skills you like/hate
Fav skill: plasma probably – helps vs about any class, since thief generally has relative low access to boons.
Least fav: throw gunk – absolutely useless vs engis, outdated spell that doesn’t help is fighting engis at all, break stealth, applies reveal on the user and is groud targetting skill so extra clunky to use.
Throw gunk needs upgrade so it is actually useful vs engis. E.g. a field that strips boons and applies 1/2 sec daze.
[Teef] guild :>
i like them all. but my top would be plasma then maybe gunk
Fav skill: plasma probably – helps vs about any class, since thief generally has relative low access to boons.
Least fav: throw gunk – absolutely useless vs engis, outdated spell that doesn’t help is fighting engis at all, break stealth, applies reveal on the user and is groud targetting skill so extra clunky to use.
Throw gunk needs upgrade so it is actually useful vs engis. E.g. a field that strips boons and applies 1/2 sec daze.
I agree man it is absulutely crap against engineers i use gunk for etheral then projectile finishers but engineers has so many reflections that i just save gunk for the next fight
Favourites: Mesmer plasma, Necro skull fear (AOE fear with interrupts/pulmonary impacts are awesome), thief stealth item, revenant essence sap. All great with improvisation trait.
Least favourites: Throw gunk and Ice shard.
Gunk until they added a kittenty ground target to it. Now it’s my least favourite.
I use throw Gunk on my DD, then whirl finish it as many times as possible to stack confusion. i actually like it very much. Plasma tends to be my next favorite, but smoke bomb is my absolute favorite, so much so that i really wish there was a way to always steal it.
If we go outside the profession skills, I like the Egg a lot. Lots to like a about a fat heal and 6 ini.
Throw Lava Rock on a condi build can kill enemy players last time i checked.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Steal mace head crack, wait for steal CD, press F2 follow by steal immediately, double headcrack, profit
I love the warrior axe thing for the reflects and the insane dmg (usually forces the Endure Pain), and I like the Blinding Tuft for the on demand Backstabs.
Kittenhunters are mean.
Warriors rock.
From WvW perspective worst is tooth stab obviously. I dont really like gunk and ice shard as well. Mace head crack is hard to land on guardians and is punishing me very often by activating passive traits on other classes as well. Its deadly if I menage to land it tho, 3s daze is a lot.
Best stolen skills: plasma, essence sap, healing seed (too long cooldown tho), blinding tuft, bone crack and underwater skill that can be stolen from guardian underwater, i forgot the name.
P/D top three favorites:
Gunk for confusion, healing seed for regeneration/condi clear, and tuft for stealth on demand.
P/D bottom three (but not bad skills actually if you know how to use them): Warrior Axe, because you need to first create a poison field to use it offensively, Head Crack, because the skill is used most against a class with a lot of blocks, and Tooth because often long term bleed will be cleansed anyways before it does too much damage.
Overall though I like the stolen skills for the most part.
Gunk: you can throw it ground target which is essential because it does regular damage that will end your stealth even if you enter stealth after throwing it. The ground targeting is bugged, so it doesn’t always work, but if you throw it where you plan to be whirl and projectile finishers will proc confusion. Very powerful if you are already layering condis and then the target has confusion to deal with as well.
Healing Seed is perfect. It clears condis, can provide healing through blast and leap finishers, and regeneration of long duration by projectile and whirl finishers. Fighting against Ranger/Druid this skill is essential to keeping health up against a target that can apply constant ranged pressure while you are visible/targetable.
Tuft is great because thief can use stealth for offense and defense. There is a short cast time so it is less likely to be interrupted. Basically this is the skill that all thieves wish was our “F3” skill, an on demand stealth/blind with a low cool down.
Plasma is good because it grants protection and aegis. A block and reduced damage feel really nice when most thieves are used to weaker HP and weaker armor. Add in the rest of the boons and it is a solid performance increase. This doesn’t make my “top three” because the boons, while nice, are not combo fields or stealth which are crucial to winning “all effort in” fights.
Ice is a long duration chill. By itself not as useful, unless you have a lot of condition application. Either a power build or a condi build could take advantage of the chill’s movement speed reduction and skill recharge increase. Still, it is highly likely to be cleansed so this falls in the “better not rely on this to win the fight” category.
Essence Sap is strong, I like being able to slow down a class that normally has a good pace of fighting. The duration can be extended decently on the slow. Overall a powerful way to slow down a fierce assault and turn the tide of the battle. This didn’t make my top three because it is a single target ability. Most single target abilities, while individually powerful, are not as useful as combo fields or special mechanics.
Fear is decent. The addition of an AoE interrupt/fear is what makes this skill especially strong. Stealing from the necro can help win the team fight for you. He has HP so he will be around long enough in the fight to help make his teammates loose due to fear interrupts—which can be initiated from stealth without warning.
Whirling Axe is ok, but due to the short duration of the poison field on short bow (our only offensive field), timing this can be a pain. For power thieves the axe’s are much better but suffers due to the “stand next to the tanky guy with the thousand blades” aspect. The saving grace is projectile reflection. But this, of course, won’t help against most warriors who don’t tend to use either rifle or bow.
Headcrack is great, if you can find a gap to land one on the guardian. Especially if you interrupt a critical heal, guardians won’t survive long because of their naturally low HP pool. Again, it went into the bottom because this is either a great move, or wasted because a block completely negates the effect. Great against DH though, given the directional nature of their block special. Also good for stopping their winged leap heal.
Tooth and Egg are “meh” for me. Basically, use it because it will help you, but don’t expect a major improvement in the odds because you used it correctly.
I use BP + axes = infinite blind
Ice is the worst hands down. Gunk is fantastic on a condi build for the reasons above. Shoot Rifle is pretty weak but everything else seems pretty solid.
“Youre lips are movin and youre complaining about something thats wingeing.”