anyone have any good ones?
my first instinct was the path of least resistance. trickery increases condition damage, so go with a condition build.
two ways would be pistol/dagger or dagger/dagger death blossom.
i enjoy melee so am inclined towards dagger/dagger, even moreso now that they lowered its ini cost.
10/0/0/30/30
Mug-no brainer with such a steal focus
acrobatics-im somewhat unsure of, typically a build like this is ini intensive, so its a balancing act between having enough initiative and too much/not enough. not enough you die, too much is wasteful.
trickery-no brainer, the main boon ones and then the steal recharge one at the end.
gear-dagger/dagger with energy/leeching is my immediate instinct as you should weave your dodges in with your deathblossoms. and more healthstealing is welcome.
second weapon set either shortbow or dagger/dagger again (tho some mention can be made for sword/dagger i think) i tend to favor another energy as i dont like running out of movement options.
gear…undead seemed teh best, i love the 5% toughness to condition damage
shaman amulet.
for skills
signet of malice
caltrops
skale venom to see of torment is worth it in a condition build.
signet of agility is nice if your with groups, as you would have little ways to deal with conditions lest yout ake pain response, and even then, only certain ones. or you could either forgo the last 10 in acrobatics, or drop mug, go into shadow arts and use stealth to help remove conditions…but that will be reliant on CnD mainly.
sorry for the rough draft may be hard to read, been a while since i played, this is where my instincts led me. any other thoughts appreciated!