Steal combos not as fast
Yeah, I enjoyed combining e.g. Sword #2, Infil Signet, and Steal together for a massive long range (and reckless) intercept and I loved it. It’s still possible for sure, but having to delay in between button presses instead of being allowed to seamlessly combo the shadowsteps is just a massive and needless handicap, especially since a lot of sword thief mains are already used to doing this (despite being also useful trick to know on dagger builds).
It has left me missing the 4s steal cooldown when using on a target from outside its range, because while it was annoying, it didn’t feel clunky like this. Don’t get me wrong, the current state is a whole lot better than the untargeted steal farce, but I still wish Anet would restore its fluidity to its former glory.
However, Anet themselves consider the steal issue resolved, so I doubt it’ll be fixed. Maybe they will restore the fluidity in the patch that will also bring +10% healing to Withdraw. Someday. Maybe.
I haven’t been able to put my finger on exactly what is “off” about steal since they patch/un-patch but it isn’t working the same. There are times in a fight I have to clear target and smash the steal key multiple times for it activate. It is just not as reliable as it was before but again cannot quite put my finger on what is happening when it doesn’t work right.
“Youre lips are movin and youre complaining about something thats wingeing.”