we all began as something else
Steal timer when holding stolen skill?
we all began as something else
This is actually a pretty good idea
very good idea, often find myself using the skill only to find out i still have some time on steal
+1 from me
Wu Táng Financial [Táng] – YB
One thought to add is also a visual indicator on the button itself, similiar to a subtle flash, etc.
Taking it even further, another thought was audio-specific indicators for each profession to indicate a profession specific timer was up. Granted, this would be to be voice recorded per race, per profession, but still… how cool would that be?
Might be something to consider as a non-hooked add-on to run with Guild Wars.
we all began as something else
I am pro this. I like to hold on to my stolen items and use them with some semblance of strategy. But since I’m rockin’ Mug and Sleight of Hand, I also like to know when my Shadow Comet of Doom is back in the chamber. Sometimes I get impatient.
A more drastic alternative might be to break out the Thief beyond just F1. Make F1 “Steal” and F2 use the most recently stolen bundle. If it doesn’t get used before the next Steal, then it just gets overwritten. Could even expand on that, and let you bank 3 bundles (F2 through F4). That might weave a little more strategy and utility into the skill. Or it might be overboard. Just brainstorming.
(edited by Clockwork Bard.3105)
I tend to use a skill with similar recharge rate (traited spider and devourer venoms in my case, though since the CD reduction Steal recharges faster than venoms) when I start my chain, so when that skill is ready, I know Steal will be ready.
But yeah, this is kind of a problem (what I said is just a sugestion to help with the problem, not that I think it is fine).
If they ever implement the pockets system, they could let Steal be its own button (even become a non-stun break shadow return after use for some seconds so ranged thieves that need to keep distances can safely use it) so the cooldown is shown in a different box than the stolen items.
If they ever implement the pockets system, they could let Steal be its own button (even become a non-stun break shadow return after use for some seconds so ranged thieves that need to keep distances can safely use it) so the cooldown is shown in a different box than the stolen items.
Ooh, I like the shadow return idea. I really want that to be a thing now.
What is even worse is being unable to see the cooldowns of your heal/utilities whilie in Deathshroud as a necromancer, and being unable to see DS skill CDs outside of DS.
Taking a break from GW2 to play various
Nintendo games..