Steal trait priority list
alrighty, did a little testing and i figured out all the steal traits related to hitting enemies with it goes like this: Sleight of hand, serpent’s touch ,mug, and bountiful theft. I used steal with no armor and a steady sword on a guard to test bountiful theft, did 56 damage when he had protection and 83 when he did not. i tested serpent’s touch (and indirectly exposed weakness, the trait that gives 10% extra damage they have conditions) by using steal on a heavy golem. I had 24 points in deadly arts and 10 power from 1 divinity rune and did 93 damage. Then,i took off the divinity rune and put 25 points in deadly art. My steal then did 103 damage. I would really hope that the order would be bountiful theft, serpent’s touch, mug, and then sleight of hand but I can only dream xD.
(edited by Noctis Assassin.4035)
Noted. Thanks brah.
So we’re going to take retaliation damage before Bountiful strips it, I figured that was the case when I tried kamikazing a guardian and found myself downed…