Steal trait priority list

Steal trait priority list

in Thief

Posted by: Noctis Assassin.4035

Noctis Assassin.4035

The order in which steal traits like mug,bountiful theft and sleight of hand is, in my opinion, out of whack. If I were to use steal with these 3 traits on a guardian with only stability, then he would lose the stability but not be dazed. If I were to use steal on a ranger with the trait “hide in plain sight,” then he would gain stealth, but not take damage from mug. That would only mean the traits occur in this order: Sleight of hand>mug/bountiful theft. I’ll try to test it on a guard with and without protection later tonight to see if mug occurs before bountiful theft. Throwing that in the (neverending) box of traits that could better/fixed.

Steal trait priority list

in Thief

Posted by: Noctis Assassin.4035

Noctis Assassin.4035

alrighty, did a little testing and i figured out all the steal traits related to hitting enemies with it goes like this: Sleight of hand, serpent’s touch ,mug, and bountiful theft. I used steal with no armor and a steady sword on a guard to test bountiful theft, did 56 damage when he had protection and 83 when he did not. i tested serpent’s touch (and indirectly exposed weakness, the trait that gives 10% extra damage they have conditions) by using steal on a heavy golem. I had 24 points in deadly arts and 10 power from 1 divinity rune and did 93 damage. Then,i took off the divinity rune and put 25 points in deadly art. My steal then did 103 damage. I would really hope that the order would be bountiful theft, serpent’s touch, mug, and then sleight of hand but I can only dream xD.

(edited by Noctis Assassin.4035)

Steal trait priority list

in Thief

Posted by: ensoriki.5789

ensoriki.5789

Noted. Thanks brah.
So we’re going to take retaliation damage before Bountiful strips it, I figured that was the case when I tried kamikazing a guardian and found myself downed…

The great forum duppy.