"Steal" was nerfed; would this balance it?
Its a nerf – its also not in the patch notes.
Means you cannot steal (to nothing) and trigger thrill of the crime.
Its a kitten y move IMO – sometimes you want to have no target on the steal.
Apparently thiefs are op if they can steal out of combat. I’m not sure what I woudl consider more incompetent, applying this change intentionally or not.
Its a nerf – its also not in the patch notes.
Means you cannot steal (to nothing) and trigger thrill of the crime.Its a kitten y move IMO – sometimes you want to have no target on the steal.
I understand it is a nerf – which is why I put “nerfed” in the title of the thread.
Apparently thiefs are op if they can steal out of combat. I’m not sure what I woudl consider more incompetent, applying this change intentionally or not.
Again, outside the topic as I understand this is a nerf. Just suggesting a small change that would make the ability play differently.
(edited by faslrn.3816)
It’s not a nerf, it’s a bug fix. I don’t believe that we are intended to use Steal without a target. The frustrating part is that, why fix it now after 3yrs just to screw every Thief up?
As for compensation or “balance” — I highly doubt any will ever happen. Still waiting on Withdraw’s 10% healing increase after they nerfed the CD.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
It’s not a nerf, it’s a bug fix. I don’t believe that we are intended to use Steal without a target. The frustrating part is that, why fix it now after 3yrs just to screw every Thief up?
As for compensation or “balance” — I highly doubt any will ever happen. Still waiting on Withdraw’s 10% healing increase after they nerfed the CD.
I’m not sure why the change now. Only the DEVs could answer that.
I also understand that my suggestion would probably never make it in. I am not asking for it to be, I am asking what could be done outside of this change to alter the meta-game that was developed with the previous functionality.
It’s not a bug fix- it’s been like this since day 1.
They need to be clear if this is intentional bug fix or not.
Tbh- it didn’t need to be changed IMO.
It’s not a nerf, it’s a bug fix. I don’t believe that we are intended to use Steal without a target. The frustrating part is that, why fix it now after 3yrs just to screw every Thief up?
As for compensation or “balance” — I highly doubt any will ever happen. Still waiting on Withdraw’s 10% healing increase after they nerfed the CD.
I’m not sure why the change now. Only the DEVs could answer that.
I also understand that my suggestion would probably never make it in. I am not asking for it to be, I am asking what could be done outside of this change to alter the meta-game that was developed with the previous functionality.
It could be because of the interaction with how steal worked with the action camera. I had a lot of failed steals because I was looking the wrong way when stealing. Maybe changing it to target only fixes the interaction between the two similar to how casting phantasms on mesmer works with the camera, although I haven’t logged in to check.
(edited by Maugetarr.6823)