Stealing cooldown, CD too long when specialized ?
Mug has too much damage.
And therefore does not reduce the cooldown from 45 to 35.
35 perfect cd to steal.
Other professions have far less cd on their ability.
stealth for 2 seconds after steal
gain swiftness, fury and might for 10 seconds
steal boons from enemy and give vigor to yourself
some of the steal traits, not to mention mug lol.
20 second cd is a little bit op, a lot of traits would make it OP
imo go 25/30/0/0/15 id take +3 initiative and steal cd over a immobilise on a cooldown from deadly arts
(edited by savage.3469)
Mug is super powerful I admit. Whirlwind too. But the others .. ?
Anyway I understand those abilities forbid any further CD lowering, but why should a specialization be penalized like that ?
Don’t you feel that 13 seconds CD lowering is a bit weak, for a full 30 pts invested ?
They could nerf the Steal abilities and traits a bit, and lower the base CD, for ex.
(edited by kineticdamage.6279)
imo go 25/30/0/0/15 id take +3 initiative and steal cd over a immobilise on a cooldown from deadly arts
15 Trickery completely loses the insane initiative regen advantage that all the build relies on :/ (loses Initial Strike -7% init regen, and loses 4 init regen every 15s with Hastened Replenishment + Withdraw Heal skill)
Plus it loses all the condition damage superiority (= bleeding with LDB, with pistols, poison with bow, etc)
+3 max initiative is only useful with high init regen, imo (as openers are rare).
I understand those are sufficient advantages to invest 30 pts in Trickery, but I don’t know, 12s CD lowering on Stealing feels kinda frustrating. Like it’s here “just to say we gave you an advantage”, compared to other passive boosts from other branches.
(+300 on every heal.. +15% crit, +300 power on every single attack, +3000 health, +10% damage reduction with toughness, +30% crit damage, etc ….)
(edited by kineticdamage.6279)
oops that wasnt the build actually
it was 10/30/0/5/25
havnt used it in a while, but it was my very versatile build that did great damage, and had enough initiation to spam #3 shortbow if you had to.
this is my shortbow build, it does the same damage as the 30/30/?/?/? build, or within 5% damage of it i believe, assuming you are mainly auto attacking.
also rips boons and grants boons so i prefer it to 30/30
i still think 25/30/0/0/15 is the best build at the moment however, using dd/sbow
The lowered cooldown on stealing doesn’t compare to any of the other stats that a thief gets from traits (power/prec/condition duration, etc)
It compares to the Warrior +0-3% burst damage, the ranger pet-swap cooldown reduction, the elementalist attunement switching cooldown reduction, etc.
All classes have a trait line that enhances their class’s special ability. Some are more useful than others.
It would be neat if there was a 30 trickery trait that decreased steal’s cooldown, but to balance it, it also limits what you’re able to steal (perhaps a random ability from a pool of 5 skills), extra points if the skills are unique to that trait (you know, more thiefy skills)
@jjiinx
i dont think people are very fond of random skills on thief, takes skill out of it.
example being the trait in deadly arts that resets cd of a random type of utility.
@jjiinx
i dont think people are very fond of random skills on thief, takes skill out of it.
example being the trait in deadly arts that resets cd of a random type of utility.
steal is already based on gaining random/semi random skills, I don’t see how this is any different
@jjiinx
no its not, atleast not in spvp, things you get when stealing;
thief: stealth
mesmer: boons
warrior: whirling blades
guardian: daze
elemental: chill
necro: fear
ranger: healing tree thing
It would be neat if there was a 30 trickery trait that decreased steal’s cooldown, but to balance it, it also limits what you’re able to steal (perhaps a random ability from a pool of 5 skills), extra points if the skills are unique to that trait (you know, more thiefy skills)
That could solve the problem of whole specialization relying on Steal
Something like a X/XI Trickery trait :
“Critical strikes have a 5% chance to reset Steal cooldown.”
That’d be awesome, and easy to tweak/nerf with the % number if it’s becoming too OP.
edit : or maybe put this % chance directly into the passive bonus, replacing % cooldown reduction.
(edited by kineticdamage.6279)
I don’t feel these tools are powerful enough to justify a 32s CD in a build that is based around it.
32s is hella long time in 5-8 seconds fights …
So don’t base your build around it? Trickery has a lot going for it aside from Steal. I take Trickery mostly for Uncatchable and more initiative.
If you want to argue that Steal CD reduction is not as powerful as +10 to a stat I think you may have a better point, but starting with the false assumption that everything must revolve around steal and then claiming that steal is underpowered (via long CD) doesn’t make any sense.
Trait lines are not builds, builds are a combination of a play style and a trait/gear/skill setup. Simply putting 30 points into a tree and picking some traits doesn’t mean it meshes with a play style.
Why so serious ? xD
I mentionned the word “relying” because Steal is the most redundant mechanic in the Trickery tree traits. But that’s not the only one, sure.
Anyway, I really think the branch wouldn’t feel so frustrating on Steal with such a trait (or passive trait line replacement) :
Something like a X/XI Trickery trait (or trait line replacement) :
“Critical strikes have a 5% chance to reset Steal cooldown.”