Stealing: it's just what thieves do!

Stealing: it's just what thieves do!

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Posted by: RogueTigeR.3160

RogueTigeR.3160

Hi, I am looking for any suggestions, comments, questions about my current D/P-P/P build. It is mostly a SPvP but for dungeons I tend to lean on this build as well.

“Steal thier Tiger stripes” build: http://gw2skills.net/editor/?fYAQRAoa6alUmiP3ey3E/5EB3jki0m69gsj1saFoJA-T4Ag0CnIKSVkrITRyisFNoYdxGjTBTKeEA *
*named so, b/c the basis of this build is steal…steal again…steal again…and steal again…all the while doing ripping boons off the opponent and giving them to self+allies.

The set-up:
P/P; spam wep skill1 as you/they approach to find the maximum combat distance. When skill starts to strike opponent immediately que up basilisk venom and wep skill2 them 2x for a brief 20 stacks of vulnerability.
Transition:
D/P(switch sets); steal (shadowstepping you, poisoning them, dmging them, dazing them, healing you, blinding them, stealthing you), get behind, lay shadowtrap (if have not set-up a previous either “safe” trap (out of sight and a ways away incase things hit the fan right before you down, break trap and as you will probably down after the step, revive) or the “guard/alert” pt. trap).
The Method:
Backstab. Wep skill1-chain through its 3 skill completion for the poison condition (mainly to make a heal less effective). At this point they will retaliate or run, so either you wep skill3 to stay on their bum or/then wep skill5 to re-blind them. Through smoke field fire a wep skill4 to stop any big incoming attacks or the heal they are getting ready/trying to play. “play” run/dodge beyond shadowtrap to trigger shadow pursuit…. Backstab… Steal… Backstab… wep skill3…
Finisher: Steal.. backstab…Repeat…w/ improved intermittent sparring while using the acquired skill, mind you…When target reaches 25% re-basilisk venom up (if it’s cooled down) Heart seeker (wep skill2)+ Heart seeker + wep skill 4 to stop any last attempts at stealth/porting/heal/etc. Heart seeker + Heart seeker…. and they should be finished no matter their armor/toughness/HP/vitality.

The Skills:
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Obviously I’ve treated the “steal” mechanic as my primary “offensive weapon” or skill if you will. With a less than 20 second CD (really a 10 sec CD if you think about it; there are 2 actual functions in the 20 sec: the initial shadowstep stealth and acquisition of the stolen skill.blind.poison.yadayadaetc. + the use of the stolen skill itself, so you could say function or “skill” has a 10 sec CD), you can steal really quite, quite often.
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Blinding Powder: Treat it as an offensive: stealth into backstab, or defensive: (double when traited; ikr.. if only :P) blind everyone close when in trouble and stealth out of reach for the moment, its a very "utilit"arian skill choice.
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Shadow Refuge: More of the same uses as blinding powder. The best usage I really get out of it thou… is for the “OMG he’s gonna stomp ally and it’ll be a 1vs3 :O!!!” revive
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Shadow Trap: most common function: alert/guard pt trapping (setting a trap on a felt “safe” or less “populated” pt. and popping back if they just so happen to find that point appealing). 2nd most common usage, the “safety zone” trap: “oh crap!”… “port back!”
Shared 2nd most common usage, set it after a steal/stealth when in combat to: step to, stealth (which blinds), gain OP might and a decent amt. of fury.
Mode of Play:
2 styles of play…
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vs preferential (for them) ranged or those who like to run: Wep skill 3, will keep you on them; wep skill 2 will get you closer to them if out of range; steal will put you on them; basilisk venom will give (all boons) swiftness to help catch them/tie them to 1 spot.
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vs aggressive foes: this is basically a game of cat and mouse… but the mouse can go invisible, and then teleport right behind the cat just to kitten it off again. Get in, stealth (order varies), backstab, stealth again, get out of harms way….. repeat…. This is when wep skill 5+2 really comes in handy inbetween the all of probably 4 seconds you wish steal was cooled down already….
Defense/Survivability:
both wep sets wep skill 5 not only blinds target but creates smoke field in proximity of your toon. Hide in shadows, blinding poweder, and shadow refuge all heal when stealthed, stealth you, and make near opponents blind.

Please rate/comment/make suggestions/tweaks/share your own similar builds/thoughts/ideas… and please ask questions if any arise the best way i can understand fully the build I’ve developed is through thoroughly knowing it; and questioning it can only lead to possibly discovering something new about it
Thank You,
RogueTigeR

Stealing: it's just what thieves do!

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Posted by: Big Tower.5423

Big Tower.5423

Well done, but i would drop the dual pistols and swap it for maybe shortbow?

7800 hours ingame, and counting.