(edited by Aegael.6938)
Stealth
There is counterplay:
VS D/P thief: kite him away from the black powder
VS D/D,S/D,P/D thief: dodge the CND
What you really want is MORE counterplay I guess, and making the thief into a kitten warrior. Because really no matter how many buffs the thief gets, it will never be as good as a war. (minus stealth)
Use your weapon 1 skill.. you know how the animation usually has a 3 hit sequence? If you’re hitting a stealthed enemy, the sequence will play out.. if you miss, you will only repeat the first sequence.
No. L2p/etc.
/15chars
all is vain
I’ve long said that stealth needs a complete revamp, and this would be an ideal mechanic to add
Make stealth last longer by default by tying it to initiative instead of getting a few seconds from skills. Imagine 1 ini = 1 second of stealth, counting down. Cnd would have a reduced ini cost, but not grant ini for the stealthing. Sr would stealth the player, and grant 3 ini per second to stealthed players in the ring when active. It’s. goes on…
Then make stealth flicker-on-hit and make burning, poison, etc particle effects visible if you’re suffering those conditions.
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
Sounds interesting. But I don’t think it should apply to AoE. It should only happen when you’re hit with a melee weapon. Sort of an indicator that you hit something.
Not sure how it would work, but sounds interesting at least. The most creative idea I’ve seen so far, I’ll give you that!