Stealth

Stealth

in Thief

Posted by: Aegael.6938

Aegael.6938

Make damage taken while in stealth cause the thief’s silhouette to flicker, revealing his position. This means he has to choose to either be more careful about taking damage while in stealth, either choosing to dodge hits, quickly landing his abilities inside enemy AoE, or just waiting for enemy AoE to expire. Flickering =/= Revealed, so the thief can still activate his stealth attacks.

In return for the stealth nerf, buff any of the following: The thief’s utility, damage, cooldowns, traits, mobility, or team support.

You know why this should be done? Because then stealth would have ACTUAL COUNTERPLAY. It would be fun to play because it would be more risky, and it would be more fun to play against because there is at least a limited degree of straight counterplay.

Good game design requires that a mechanic be fun to play, but also be fun to play against. It’s not fun when a thief is able to reset a fight endlessly due to Infusion of Shadow and Shadow’s Embrace. It’s also not fun for the thief when he ends up being useless in large teamfights due to the class’s over-emphasis on the stealth mechanic.

Don’t let one broken mechanic pigeonhole the class into stealth-abuse and being useless in high-end pvp because of it.

-angry gimmick thieves who don’t want usability buffs incoming-

(edited by Aegael.6938)

Stealth

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Posted by: Excalibur.9748

Excalibur.9748

There is counterplay:

VS D/P thief: kite him away from the black powder

VS D/D,S/D,P/D thief: dodge the CND

What you really want is MORE counterplay I guess, and making the thief into a kitten warrior. Because really no matter how many buffs the thief gets, it will never be as good as a war. (minus stealth)

All is vain.

Stealth

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

Use your weapon 1 skill.. you know how the animation usually has a 3 hit sequence? If you’re hitting a stealthed enemy, the sequence will play out.. if you miss, you will only repeat the first sequence.

Stealth

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Posted by: Incurafy.6329

Incurafy.6329

No. L2p/etc.

/15chars

thiefhitfor2kbetternerf
all is vain

Stealth

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Posted by: Piogre.2164

Piogre.2164

I’ve long said that stealth needs a complete revamp, and this would be an ideal mechanic to add

Make stealth last longer by default by tying it to initiative instead of getting a few seconds from skills. Imagine 1 ini = 1 second of stealth, counting down. Cnd would have a reduced ini cost, but not grant ini for the stealthing. Sr would stealth the player, and grant 3 ini per second to stealthed players in the ring when active. It’s. goes on…

Then make stealth flicker-on-hit and make burning, poison, etc particle effects visible if you’re suffering those conditions.

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

Stealth

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Posted by: Geiir.7603

Geiir.7603

Sounds interesting. But I don’t think it should apply to AoE. It should only happen when you’re hit with a melee weapon. Sort of an indicator that you hit something.

Not sure how it would work, but sounds interesting at least. The most creative idea I’ve seen so far, I’ll give you that!

Melder – Thief