Stealth Change
There’s already a discussion about this in here:
https://forum-en.gw2archive.eu/forum/professions/thief/Modified-Anti-Stealth-Suggestion/first#post2848598
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You want us to be targetable in stealth too? You do realize that the thief has already been nerfed enough. Lol thief wouldn’t even be a viable profession anymore if this became a reality. We have sub-par damage, low hp, low armor, low utility, and you suggest a survivability nerf to EVERY thief build.
Yeah must be fun rolling a phant mes, doing 13k on auto. Or a warrior doing 9k. I can do 8k if I’m in stealth, if I crit, and if I hit you in the back. Even traited with +50% speed, a good player can avoid my backstab.
I’m tired of the thieves fundamental mechanic being nerfed over and over. I find it even more amusing that I can stab people in the back all day but all it takes is a hit or two in the front to down me.
Don’t even get me started on the fact that the thief has the smallest weapon selection and no real ranged weapons. Have to use my bow like a kamikaze cuz the range and speed is so bad.
Yeah must be fun rolling a phant mes, doing 13k on auto. Or a warrior doing 9k. I can do 8k if I’m in stealth, if I crit, and if I hit you in the back. Even traited with +50% speed, a good player can avoid my backstab.
My main is Thief and has been so since beta, the only other class I play regularly is Elementalist and that’s mainly for fractal runs. SPvP, general PvE, dungeon runs and WvW I’m usually using my Thief. Now if you read, I stated I personally have no issue with the current state of invisibility, although find it kind of dull to play as and against. I realize some people love the current stealth system and would hate to see any changes to it and I personally see no problem with that.
That being said look at the current trend between all the complainers (I do agree they should learn how to actually fight against a thief, but I do agree with the complaint about fighting against them isn’t enjoyable) and the fact that the devs are at least exploring a way to make a hard counter to stealth which just doesn’t sit well with me.
If you take those things into consideration you wonder if there is a way that makes using stealth useful, challenging and enjoyable to use as well fight against. I’m merely making a suggestion towards the mechanic as whole, obviously Thief has other issues such as lack of sustained damage outside of two weapon sets (S/D PvP, S/P PvE), lack of 1200 range and having any build that can do okay damage and survive more than 4 hits but that’s not what this thread is about.
Skull Crack warrior > stealth
no, we’re getting reveal counter, quit crying
and gg
Maguuma
no, we’re getting reveal counter, quit crying
and gg
Ah now I remember why I stopped posting on these forums, can’t post something and expect an actual intelligent response. I must be in the LoL forums or something, I see why devs rarely post now.
P.S. SWaG guild is pitiful, my friends and I had fun slaughtering you guys while being out numbered a couple of months back.
haters gonna hate
Maguuma
no, we’re getting reveal counter, quit crying
and gg
Ah now I remember why I stopped posting on these forums, can’t post something and expect an actual intelligent response. I must be in the LoL forums or something, I see why devs rarely post now.
P.S. SWaG guild is pitiful, my friends and I had fun slaughtering you guys while being out numbered a couple of months back.
3 thieves in our guild would murder you 1on1
1. Triggerless
2. Beautykills
3. Incarnadyne
take your pick next time we face up
Maguuma
haters gonna hate
Indeed they are!
3 thieves in our guild would murder you 1on1
1. Triggerless
2. Beautykills
3. Incarnadynetake your pick next time we face up
Interesting… those names mean nothing to me! Hmm think I’m now getting a handle on these forums, don’t post any actual intelligent comments, just simply act like a stupid jerk! Lets see if you have any suggestions I can go troll /sarcasm
(edited by KaiserCX.7103)
haters gonna hate
Indeed they are!
3 thieves in our guild would murder you 1on1
1. Triggerless
2. Beautykills
3. Incarnadynetake your pick next time we face up
Interesting… those names mean nothing to me! Hmm think I’m now getting a handle on these forums, don’t post any actual intelligent comments, just simply act like a stupid jerk! Lets see if you have any suggestions I can go troll /sarcasm
youre the one that called my guild out, shrug
Maguuma
I wouldn’t mind a stealth counter if and only if they made other builds viable and / or buff the class. I used to play an evade thief and the condition removal is terrible. Unless I slot everything toward removal in that build, I’m dead in the water against most other classes. I’m pigeon holed into playing as a stealth thief if I want the most versatility.
I have a mesmer but I find it boring sitting back. I almost tempted to run a warrior, just because I would have to work so much less to get a kill.
It would destroy the shadow trap skill though, which relies on the enemy triggering the trap and shadowstepping to him in stealth with might stack and fury. It’s an element of surprise (like feinting an escape while actually luring him in a trap).
It’d also make “Hide in shadows” rather inferior because it’s supposed to open a breathing space for thieves. Low-stealth builds rely on the stealth for either a surprising element (on backstab for example) or to create a small breathing space. Making them targettable for the first 1-1.5 second would negate that function and technically change them in “non-stealth” builds.
So imho, no
(Intelligent enough answer for you? There are some haters here yeah but I do agree that this suggestion would influence a lot of builds)
GL – “The Afternoon’s Watch” [OATH]
It would destroy the shadow trap skill though, which relies on the enemy triggering the trap and shadowstepping to him in stealth with might stack and fury. It’s an element of surprise (like feinting an escape while actually luring him in a trap).
It’d also make “Hide in shadows” rather inferior because it’s supposed to open a breathing space for thieves. Low-stealth builds rely on the stealth for either a surprising element (on backstab for example) or to create a small breathing space. Making them targettable for the first 1-1.5 second would negate that function and technically change them in “non-stealth” builds.
So imho, no
(Intelligent enough answer for you? There are some haters here yeah but I do agree that this suggestion would influence a lot of builds)
Thank you and certainly very valid points. That being said they could possibly make it so some utilities do have full stealth duration. Honestly though that would probably just end up making it a jumbled mess and of course mess with stealth stacking in general.
Truthfully I posted this more on a whim from a discussion I had a with a friend and thought it was kind of an interesting idea, obviously skills and traits would have to tuned to the new mechanic. Anyhow I was also hoping that it would possibly spark discussion of other ways stealth could be more enjoyable to use and fight against whether it be a huge mechanic overhaul or just small changes to how certain things work.
(edited by KaiserCX.7103)
Let me start out saying I don’t find stealth overpowered in its current state, I do however agree it’s not really fun to actually fight against. My friend who currently can’t post came up with an idea to change the stealth function a bit.
Make it is so you can be target-able or visible in a transparent form (think allies stealthing without the name over them, possibly a bit harder to see) at a certain range of around 450 after you have been stealthed for around 1-1.5 seconds. In doing so they could possibly decrease the cost of our stealths or increase the durations of them.
As stated before I don’t really have a problem with current state of stealth even though I’ve been using more sword as of late because I enjoy evasion over stealth, although I did use d/d and d/p for a long time. I’m just curious of what other Thieves who use stealth builds a lot think of this idea.
Stealth it’s fine. No need changes.
If change something, is make burn, chill and disable cancel and prevent stealth. Also remove reveled effect from game.