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Posted by: Orginora.4156

Orginora.4156

Remove this… Period. I have a necromancer that has an AoE to bring rogues out of stealth, yet it is on immediate cool down as soon as I am downed. Wtf

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Posted by: Minx.7521

Minx.7521

wait … what? :| necros also have mass reveal?

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Posted by: Orginora.4156

Orginora.4156

Fetid Ground will reveal but it is on cool down for almost 10 seconds immediately when you are downed… This is pointless.

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Posted by: Daendur.2357

Daendur.2357

it is in cooldown as are in cooldown the stealth and the teleport abilities of thieves… just deal with it.

Black Thunders [BT] – Gandara

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Posted by: Orginora.4156

Orginora.4156

That makes no sense…

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Posted by: Orginora.4156

Orginora.4156

how does stealth and teleport cool downs have anything to do with stealth finishers…

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Posted by: Alientongue.3045

Alientongue.3045

Every class has to wait till they can use there interrupts.

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Posted by: Stin.9781

Stin.9781

No class can use skill in slot 3 instantly after beeing downed. You should have read wikipedia or something and not create this useless question in non fitting forum place.

Former Devils Inside Thief R43

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Posted by: Levetty.1279

Levetty.1279

The problem isn’t Necro skill 3, its that you can stomp people while stealthed. Really stupid.

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Posted by: Dual.8953

Dual.8953

Mmmmm nah. Sure Thieves can stealth stomp you, but other classes can stomp while outright invincible. ie. Ele’s Mist Form.

Registered Altaholic
Part-time Kittenposter

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

Many other ways are better then stealth, mist stomp, stability stomp, stomp with quickness, I think they should just remove the downed state from pvp though.

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Tulisin.6945

Tulisin.6945

Lets go over a couple situations:
1. The thief stomps with stealth and quickness. This is pretty much unavoidable, but means the thief has probably burned a powerful combat asset (haste) and is now extremely vulnerable (no endurance) once that stealth drops. The thief’s defensive attributes don’t matter much in this case because he’s not sticking around for more than a second to stomp. The counter to this lies in not getting downed in the first place, and ensuring your team-mates kill the vulnerable thief shortly after you die. No viable complaint here.
2. The thief stomps with stealth (no quickness) and is glassy. This means a fragile character that relies heavily on movement and deception to stay alive is guaranteed to be standing in a small space unable to move for several seconds. Unless you are 1v1, this thief should be dead in very short order. The only reason this thief shouldn’t die either before he gets the stomp off or a second after is improper reading of the thief’s actions. Go swing your sword above your downed buddy’s head and a downed thief will appear in short order. No viable complaint here.
3. The thief stomps with stealth and brought enough defense to actually survive standing in one place for a few seconds. This is no different from a stability stomp. If you bring the defense to hold up against assault and the means to remain uninterrupted (stealth stomp can still be interrupted by AE, unlike stability), you’ve brought the tools to the field to do the job and should be rewarded with a good chance of accomplishing that. No viable complaint here.

Most people complaining about stealth stomps are either doing 1v1, (in which case they don’t matter, since if you’re downed first there’s about a bajillion ways any profession should be able to risklessly dispatch you), have their teammates to blame for not killing the obvious stealthstomper, or are up against someone who honed their toolset specifically to this role in order to require a solid counter to stop it (#3, you have to work to kill the defensive thief).

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Posted by: iSinner.4285

iSinner.4285

Remove this… Period.

What a selfish person… period.