Stealth and block/evade
This has been posted up before. Different people have have different ideas about what should break stealth and what shouldn’t. I’d say that an active block should break stealth but a miss or dodge should not.
When a thief uses his stealth attack and for some reason it misses because of a blind or is block/dodged by the foe, the thief stays in stealth state.
In my mind, it seems logical that if your attack is dodged or blocked you should be revealed
No.
I love my little thief
Sure you do.
i think you have been drinking too much or you are clueless about the thief and the c&d skill
it should proc at block because it is a “HIT”
did you know you loose the 6 ini swinging at air ? ofc you didn’t
(edited by DanH.5879)
Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.
And no, a mechanism like this would leave thieves with only auto attack,
or other non stealth options. Since backstab would be fully unreliable
and making a build based around backstab would only lead to delayed dmg
and long fights and too much time in stealth.
Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.
Nice reply.
I don’t really care about the Idea too much since I don’t rely on
stealth with my builds, but :
In my mind, it seems logical that if your attack is dodged or blocked you should be revealed to the eyes of anyone, but well things are how they are, and although it surprised me first time , i didn’t really mind.
How is it logical? You are revealed on hit, because when you attack one he knows
where the pain comes from, but if he dodges randomly there is no pain = no revealed.
Same thing with blind, when one is blindet he can’t hit the enemy because he doesn’t
see him. No hit = no pain = no revealed. But you are right with blocked imo.
Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.
Actually this is a nice Idea, and it would raise the skill ceiling of the game a little.
(edited by Cyhann.2609)
[Make block work only on front]Actually this is a nice Idea, and it would raise the skill ceiling of the game a little.
No it’s not. Camera spinning is a way too big gameplay element already. Well maybe it makes sense with things like shield stance, but to compensate, there should be a major CC effect from being blocked. You know, in reality if you let a shield warrior block, there is a good chance that you end up knocked on the ground or very least disarmed.
On the topic, my suggestion is that stealth attacks should have a short cool down to prevent them from being spammed. It is a little noob friendly at the moment.
(edited by Master of Timespace.2548)
In my mind, it seems logical that if your attack is dodged or blocked you should be revealed to the eyes of anyone
That’s the problem, it is only logical in YOUR mind.
If you are going to use that as your basis, you might want to look at other “illogical” cases all over GW2 starting with the Sylvari.
But if you really really want to find logic about stealth, then picture it as the thief shifting into Lyssa’s dimension and blocking their attack blocks them from entering back to the present domain. The only key to shift back into the current dimension is for them to wait for the effect to end, or successfully damage something. All other condition is not acceptable and the thief is trapped in that shifted state for the duration of the stealth.
Lyssa owns them for 3s (4s if traited).
Is that good enough for you? Of course not, the bottom line is, you still want to nerf stealth.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
That’s the problem, it is only logical in YOUR mind.
He means logical as in “gameplay wise”. And I think he has a point, stealth is a little hand helding as it is now. You know, like training wheels. They also soften up the mistakes you make.
That’s the problem, it is only logical in YOUR mind.
He means logical as in “gameplay wise”. And I think he has a point, stealth is a little hand helding as it is now. You know, like training wheels. They also soften up the mistakes you make.
Way to take something out of context just so you have something to say.
Never mind that that I also posted;
If you are going to use that as your basis, you might want to look at other “illogical” cases all over GW2 starting with the Sylvari.
But hey, whatever floats your boat right?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.