Stealth and block/evade

Stealth and block/evade

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Posted by: Audiogasm.7643

Audiogasm.7643

Hello to the thief community.
I am mainly a pvp player and love my little thief but there is something in the stealth mechanics that have been bugging me since launch :
When a thief uses his stealth attack and for some reason it misses because of a blind or is block/dodged by the foe, the thief stays in stealth state.
In my mind, it seems logical that if your attack is dodged or blocked you should be revealed to the eyes of anyone, but well things are how they are, and although it surprised me first time , i didn’t really mind.

However, today we can see a lot of QQ about perma stealth thief, about how they own everything or wins 20v2, etc … I do not agree with thief being imba because of this as they enough ways to counter it but it is true that stealth is a noob friendly mechanism in it s actual state.

That’s why i think it could be a good idea to implement a new things : if your stealth attack gets dodged or blocked, the thief is revealed.
In my opinion, this will lead to reward good thief, as you won’t be able able to mindlessly smakitteno land your backstab, and it ll also reward good players that try to dodge those backstab, allowing for more mind games which is for me the base of good thiefery.

I am aware that this need some balance, that’s why i am asking what you think of this idea.

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Posted by: Stooperdale.3560

Stooperdale.3560

This has been posted up before. Different people have have different ideas about what should break stealth and what shouldn’t. I’d say that an active block should break stealth but a miss or dodge should not.

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Posted by: wish.1027

wish.1027

When a thief uses his stealth attack and for some reason it misses because of a blind or is block/dodged by the foe, the thief stays in stealth state.
In my mind, it seems logical that if your attack is dodged or blocked you should be revealed

No.

I love my little thief

Sure you do.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: DanH.5879

DanH.5879

i think you have been drinking too much or you are clueless about the thief and the c&d skill
it should proc at block because it is a “HIT”
did you know you loose the 6 ini swinging at air ? ofc you didn’t

(edited by DanH.5879)

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Posted by: Ghostwolf.9863

Ghostwolf.9863

Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.

And no, a mechanism like this would leave thieves with only auto attack,
or other non stealth options. Since backstab would be fully unreliable
and making a build based around backstab would only lead to delayed dmg
and long fights and too much time in stealth.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: wish.1027

wish.1027

Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.

Nice reply.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: Cyhann.2609

Cyhann.2609

I don’t really care about the Idea too much since I don’t rely on
stealth with my builds, but :

In my mind, it seems logical that if your attack is dodged or blocked you should be revealed to the eyes of anyone, but well things are how they are, and although it surprised me first time , i didn’t really mind.

How is it logical? You are revealed on hit, because when you attack one he knows
where the pain comes from, but if he dodges randomly there is no pain = no revealed.
Same thing with blind, when one is blindet he can’t hit the enemy because he doesn’t
see him. No hit = no pain = no revealed. But you are right with blocked imo.

Why not make block/aegis only work when players strike from in front?
In my mind it only seems logical that you can’t block someone who hits you in the back.
This would lead to a reward for a good blocker, as you won’t be able to mindlessly
smakitteno your block and stand around like a braindead baboon.

Actually this is a nice Idea, and it would raise the skill ceiling of the game a little.

(edited by Cyhann.2609)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

[Make block work only on front]Actually this is a nice Idea, and it would raise the skill ceiling of the game a little.

No it’s not. Camera spinning is a way too big gameplay element already. Well maybe it makes sense with things like shield stance, but to compensate, there should be a major CC effect from being blocked. You know, in reality if you let a shield warrior block, there is a good chance that you end up knocked on the ground or very least disarmed.

On the topic, my suggestion is that stealth attacks should have a short cool down to prevent them from being spammed. It is a little noob friendly at the moment.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

In my mind, it seems logical that if your attack is dodged or blocked you should be revealed to the eyes of anyone

That’s the problem, it is only logical in YOUR mind.

If you are going to use that as your basis, you might want to look at other “illogical” cases all over GW2 starting with the Sylvari.

But if you really really want to find logic about stealth, then picture it as the thief shifting into Lyssa’s dimension and blocking their attack blocks them from entering back to the present domain. The only key to shift back into the current dimension is for them to wait for the effect to end, or successfully damage something. All other condition is not acceptable and the thief is trapped in that shifted state for the duration of the stealth.

Lyssa owns them for 3s (4s if traited).

Is that good enough for you? Of course not, the bottom line is, you still want to nerf stealth.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

That’s the problem, it is only logical in YOUR mind.

He means logical as in “gameplay wise”. And I think he has a point, stealth is a little hand helding as it is now. You know, like training wheels. They also soften up the mistakes you make.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

That’s the problem, it is only logical in YOUR mind.

He means logical as in “gameplay wise”. And I think he has a point, stealth is a little hand helding as it is now. You know, like training wheels. They also soften up the mistakes you make.

Way to take something out of context just so you have something to say.

Never mind that that I also posted;

If you are going to use that as your basis, you might want to look at other “illogical” cases all over GW2 starting with the Sylvari.

But hey, whatever floats your boat right?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.