This has been something INSANELY infuriating for me lately. My thief is built around being in stealth almost always, giving him stealth in various ways and getting benefits from staying in stealth for a long time.
HOWEVER in this game enemies reset the moment they aren’t engaged. I am pretty much forced to play condition to try to counter this, in general if I’m fighting an enemy and I go in stealth he would reset, but because he has bleeds he can’t reset until the bleeds go away, so I have time to get my stealth benefits before going back into the fight.
Fine except many many enemies in the game (generally all enemies that aren’t trash mobs) actually reset anyway, most of them reset the INSTANT you go in stealth. This includes most if not all bosses (Lupicus comes to mind), and other things such as skill challenges.
Let me tell you of a story I just went through before having enough of this bull and rage quitting;
As I said my thief is built around stealth, even if I didn’t wanna use stealth in combat he WILL go into stealth at one point or another, I mean my heal is stealth also so I don’t have much of a choice.
I was in Mount Maelstrom doing a skill challenge – the Inquest golem fight in the dungeon entrance area. I was fighting him and at one point I went into stealth and tried moving around him to set myself up to continue fighting, unfortunately he reset no more than a second after I went in stealth, even though he was bleeding, confused and poisoned.
Alright, darn that was annoying but it’s alright, so I can’t STAY in stealth when fighting him even though he has conditions, fine. So I tried again this time COMPLETELY ignoring all my skills that used stealth in hopes that he wouldn’t reset, however I have various traits and passives that put me in stealth whether I want it or not, and I need to heal, which stealths me.
So I tried again, got him down to about 30% HP after quite a long while since I had to virtually ignore most of how my build worked to fight this guy, then automatically I went into stealth and then tried hitting him as fast as possible so he wouldn’t reset.
Yay! I hit him and came out of stealth before he reset… except I didn’t, even though I was hitting him he walked back to his initial spot, sat down and fully healed… WHAT?!
What kind of insanity is this? You can’t make enemies reset the instant they are disengaged when you throw a stealth mechanic in the game like this, it just makes no sense. In every fight I have to cringe in fear in hopes my enemies don’t reset once I go in stealth… this is ridiculous, it frustrates me and makes me simply not wanna play a thief when his core class mechanic is so counter productive.
My main isn’t a thief even though I quite enjoyed toying around with one, got one up to Lv74. I don’t frequent the thief forums since my main isn’t a thief but I have to wonder… is something being done about this? About the issue of thieves simply not being able to play alone because the moment they go into stealth whatever they’re fighting just fully heals. Not to mention that many thief skills is a party stealth, so that kind of screws things over for the entire party if everyone is in stealth.
I can only assume this issue is at least being looked into, otherwise stealth more often than not is a greater hindrance to the class than anything else when facing strong enemies.
TL;DR version: Enemies reset the moment I go into stealth, ruining the thief’s core class mechanic and being nothing short of annoying. Is something being done about this?
(edited by Delryn.7235)