Stealth and target drop : WTF ?

Stealth and target drop : WTF ?

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Posted by: Yggdrasil.7940

Yggdrasil.7940

Hi there,

I have a issue with stealth : how the hell am I skilled with target-based skills when I’m stealthed ?
Best examples are channeled skills : elem (arc lighting) and ranger (rapid fire) : I take damage even when stealthed before the skill begins, I suppose it has to do with server lag : player still can target me and press the key while I’m stealting, and that’s okay but why the skill continues to deal damage WHEN I’M STEALTHED, even when moving ?

This is really annoying, because of damage ofc, but also because the skill reveals my position and I therefore lose advantage of stealth.
When a player uses an mitigation skill (mist form/endure pain/ aso…) that player don’t have to think whether their ennemy launched the channeling slightly before or even after their invul : why should thieves ?

Stealth should drop target and also stop incoming skills : if they can’t see me, they cannot shoot arrow/lighting at me either, that seems pretty straightforward to me.

Thief/Elementalist – Vizunah Square
What I mean by L2P

(edited by Yggdrasil.7940)

Stealth and target drop : WTF ?

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Posted by: Lumpy.8760

Lumpy.8760

stealth is incomparable to damage immunity; it merely obscures targeting and vision. you’re arguing that anyone targeting a thief should be interrupted upon stealth

Stealth and target drop : WTF ?

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Because thieves can stealth 24/7 and other classes can’t.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.