but they’re a lot stronger
than they will be next year!
As the title says.. now that revealed is being given for free to half of the classes and since this is done only because people find annoying to fight vs disappearing things, at least let the thief to mantain all its stealth bonuses even when the revealed is up.
I mean it’s enough to be a sitting duck out of stealth and waste long utilities cooldowns to disengage once.
These revealed skills cd is laughable at the best in comparison
Or they could simply change offensive (applied by enemy) revealed to “spotted” debuff like in WoW. You are still in stealth and profit from all stealth buffs but enemies can see your half visible silhuette.
Poison for example doesn’t completely prevent eles or guards from using their heals, why the hell should revealed applied by enemies deny thieves most of their mechanics? Most stupid design idea i saw since first season Cata/MoP in wow.
(edited by Cynz.9437)
Or they could simply change offensive (applied by enemy) revealed to “spotted” debuff like in WoW. You are still in stealth and profit from all stealth buffs but enemies can see your half visible silhuette.
Poison for example doesn’t completely prevent eles or guards from using their heals, why the hell should revealed applied by enemies deny thieves most of their mechanics? Most stupid design idea i saw since first season Cata/MoP in wow.
Everything would be ok at this time. Everything to counter 1 skill that can deny all together one full trait line of ours, one of the few worth to play we are left with
Or they could simply change offensive (applied by enemy) revealed to “spotted” debuff like in WoW. You are still in stealth and profit from all stealth buffs but enemies can see your half visible silhuette.
Poison for example doesn’t completely prevent eles or guards from using their heals, why the hell should revealed applied by enemies deny thieves most of their mechanics? Most stupid design idea i saw since first season Cata/MoP in wow.
As much as I hate when people bring up anything related to Blizzard’s awful existance that still sounds like a good idea.
Or they could simply change offensive (applied by enemy) revealed to “spotted” debuff like in WoW. You are still in stealth and profit from all stealth buffs but enemies can see your half visible silhuette.
Poison for example doesn’t completely prevent eles or guards from using their heals, why the hell should revealed applied by enemies deny thieves most of their mechanics? Most stupid design idea i saw since first season Cata/MoP in wow.
I heard this idea a couple of times now and I think this would be the best solution for the problem.
Stealth not fulfilling it’s tactical use for a few seconds would be good enough i think.
Fine by me. I’m usually revealed by my own attacking the majority of the time. As long as I can continue to be aggressive and use my stealth attacks, I don’t really care if I ever enter a state of invisibility again.
Or they could simply change offensive (applied by enemy) revealed to “spotted” debuff like in WoW. You are still in stealth and profit from all stealth buffs but enemies can see your half visible silhuette.
Poison for example doesn’t completely prevent eles or guards from using their heals, why the hell should revealed applied by enemies deny thieves most of their mechanics? Most stupid design idea i saw since first season Cata/MoP in wow.
Kudos to that design… If revealed is the semi-transparent & targetable state that we’ve had in WoW and other games, that would be a great… I don’t want to say solution but a compromise we can at least LIVE with…
Hats off to you sir.
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