Stop complaining about Shadow's Rejuvenation
Let them complain about having to put forth effort. Anet is starting to realize that listening to them is stupid. The rest of the playerbase is wising up aswell, slowly but surely.
See what i’m saying?
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
I’ve only heard two things:
1. SR is so strong it makes the other 2 grandmaster traits pointless, you may as well just spec a different line.
2. SR does not replace infusion of shadow for certain builds.
Wether it’s worth changing is up to AN to decide, but these changes were PREVIEWED early so AN could get FEEDBACK.
Stop telling people not to give feedback…
+1 This post.
Ikr I mean since they took of infusion of shadows we need something that will replenish our initiative gain.
+1 This post.
Ikr I mean since they took of infusion of shadows we need something that will replenish our initiative gain.
They are trying to remove Perma-stealth. It’s just a shame they don’t realize you have to kitten yourself to the point of only being useful in WvWuplevelganking to achieve “perma stealth”
And it’s a shame they are killing the standard/easy/newscrub theif PvE D/D rotation of CnD-BS-Chain-Repeat
I’ve only heard two things:
1. SR is so strong it makes the other 2 grandmaster traits pointless, you may as well just spec a different line.
2. SR does not replace infusion of shadow for certain builds.Wether it’s worth changing is up to AN to decide, but these changes were PREVIEWED early so AN could get FEEDBACK.
Stop telling people not to give feedback…
Yeah right.
If I wanna run a support build, I will clearly not run venom share in favor of being able to run Shadow’s Rejuvenation.
…
Sure. Let’s roll with this. You’ve made up your mind anyway so no point in arguing.
The mob has spoken and the turrets shall be burnt at the stake.
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
SR trait alone is powerful right now, almost god-like in small scale battles.
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
A thief in stealth is a thief who isn’t doing anything. A thief who stealths his teammates to utilize this -50% damage is a thief finally bringing something to the table groupwise
Also remember a thief running 20k hps and 3k armor is still squishy as kitten.
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
A thief in stealth is a thief who isn’t doing anything. A thief who stealths his teammates to utilize this -50% damage is a thief finally bringing something to the table groupwise
Also remember a thief running 20k hps and 3k armor is still squishy as kitten.
Surprise, thief can grant stealth to other people too, granting all these magic buffs to everyone inside their stealth. (rejuv heal, free regen, SR heal, cleanse, -50% damage)
Since thief doesn’t need to make choice at all, everyone is getting that magic new SA benefit!
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
A thief in stealth is a thief who isn’t doing anything. A thief who stealths his teammates to utilize this -50% damage is a thief finally bringing something to the table groupwise
Also remember a thief running 20k hps and 3k armor is still squishy as kitten.
Surprise, thief can grant stealth to other people too, granting all these magic buffs to everyone inside their stealth. (rejuv heal, free regen, SR heal, cleanse, -50% damage)
Since thief doesn’t need to make choice at all, everyone is getting that magic new SA benefit!
good thief finally has group support role
learn to play and fight
Funny to say that when SR is such a crutch in it’s current state allready.
They’re making a pretty overpowered trait more overpowered than it is allready. Unlike the invulnerabilities etc. that Guardians and Warriors and the likes have, this trait makes one quite litterally unbeatable when played well.
The issue with SR is, is that it promotes passive playing quite a bit.
I’d like to see the health regen coming from it heavily reduced. Maybe then we’ll see it being unbanned from the 1v1 arenas and all that.
Don’t get me wrong, I’m glad that Thieves get something we’ll recieve more salt and QQ for again.
But to be fair, the trait is most definitly OP, making bad players seem like good players and making good players close to invincible unless they get pretty heavily outnumbered. So yeah, I do understand where all the ranting is coming from.
Besides, it’s not like you need it… I play S/D (2/0/0/6/6), D/P (2/6/0/0/6) and D/D (4/6/4/0/0) and do quite fine provided I don’t do anything stupid. The Condi cleansing (and blinds for D/D survival) is/are great, but the initiative regen and health regen are just… meh. Let alone when they are combined…
Oh well… I supose the update ( in case this stays unchanged) will actually make Thief a newbie friendly class. But I really think that atleast the health regen could do with a bit of a stomp.
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
A thief in stealth is a thief who isn’t doing anything. A thief who stealths his teammates to utilize this -50% damage is a thief finally bringing something to the table groupwise
Also remember a thief running 20k hps and 3k armor is still squishy as kitten.
Surprise, thief can grant stealth to other people too, granting all these magic buffs to everyone inside their stealth. (rejuv heal, free regen, SR heal, cleanse, -50% damage)
Since thief doesn’t need to make choice at all, everyone is getting that magic new SA benefit!
They’re getting it as long as they aren’t doing anything.
Any outgoing damage returns defense to normal. It makes escapes and repositioning easier, but has no real significance outside of that.
It’s a good solution to thieves that SR close to a group of enemies and get the hell bombed out of them, especially with infusion of shadows being dropped and stealths being needed to recharge.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
learn to play and fight
Funny to say that when SR is such a crutch in it’s current state allready.
They’re making a pretty overpowered trait more overpowered than it is allready. Unlike the invulnerabilities etc. that Guardians and Warriors and the likes have, this trait makes one quite litterally unbeatable when played well.
The issue with SR is, is that it promotes passive playing quite a bit.
I’d like to see the health regen coming from it heavily reduced. Maybe then we’ll see it being unbanned from the 1v1 arenas and all that.Don’t get me wrong, I’m glad that Thieves get something we’ll recieve more salt and QQ for again.
But to be fair, the trait is most definitly OP, making bad players seem like good players and making good players close to invincible unless they get pretty heavily outnumbered. So yeah, I do understand where all the ranting is coming from.
Besides, it’s not like you need it… I play S/D (2/0/0/6/6), D/P (2/6/0/0/6) and D/D (4/6/4/0/0) and do quite fine provided I don’t do anything stupid. The Condi cleansing (and blinds for D/D survival) is/are great, but the initiative regen and health regen are just… meh. Let alone when they are combined…Oh well… I supose the update ( in case this stays unchanged) will actually make Thief a newbie friendly class. But I really think that atleast the health regen could do with a bit of a stomp.
+1 to this post.
After the patch, a condition thief who takes SA, Acro, and Trcikery are basically invincible in WvW. The old one is already near invincible and can easily 1 v X if the opponent doesn’t has sick-em ranger.
(Before you ask, they usually pick Dire gears, so they’re NOT squishy at all)
Add this new change in SA, Acro and Trickery in it and see how it becomes God.
They can even apply way more confusion than it currently does after the change. (Even shorter steal cd, free 5 stacks of confusion unconditionally, add that to perplex rune)
There’s 0 chance for anyone to kill it/ beat it 1 v 1 in a WvW situation under the new change, unless the thief himself is terrible. Ppl who doubt me probably didn’t roam in WvW enough. Dire perplex thief is close to the strongest spec 1 v 1 in WvW currently.
https://youtu.be/9J2rvGv__CY?list=FLgXq_4lCdhc7tMD9AAlsjfA
Before you pvp folk spits me, this build can easily sneak in the new Stronghold. Let’s see how it goes.
(edited by Toxsa.2701)
learn to play and fight
Funny to say that when SR is such a crutch in it’s current state allready.
They’re making a pretty overpowered trait more overpowered than it is allready. Unlike the invulnerabilities etc. that Guardians and Warriors and the likes have, this trait makes one quite litterally unbeatable when played well.
The issue with SR is, is that it promotes passive playing quite a bit.
I’d like to see the health regen coming from it heavily reduced. Maybe then we’ll see it being unbanned from the 1v1 arenas and all that.Don’t get me wrong, I’m glad that Thieves get something we’ll recieve more salt and QQ for again.
But to be fair, the trait is most definitly OP, making bad players seem like good players and making good players close to invincible unless they get pretty heavily outnumbered. So yeah, I do understand where all the ranting is coming from.
Besides, it’s not like you need it… I play S/D (2/0/0/6/6), D/P (2/6/0/0/6) and D/D (4/6/4/0/0) and do quite fine provided I don’t do anything stupid. The Condi cleansing (and blinds for D/D survival) is/are great, but the initiative regen and health regen are just… meh. Let alone when they are combined…Oh well… I supose the update ( in case this stays unchanged) will actually make Thief a newbie friendly class. But I really think that atleast the health regen could do with a bit of a stomp.
+1 to this post.
After the patch, a condition thief who takes SA, Acro, and Trcikery are basically invincible in WvW. The old one is already near invincible and can easily 1 v X if the opponent doesn’t has sick-em ranger.
(Before you ask, they usually pick Dire gears, so they’re NOT squishy at all)Add this new change in SA, Acro and Trickery in it and see how it becomes God.
They can even apply way more confusion than it currently does after the change. (Even shorter steal cd, free 5 stacks of confusion unconditionally, add that to perplex rune)There’s 0 chance for anyone to kill it/ beat it 1 v 1 in a WvW situation under the new change, unless the thief himself is terrible. Ppl who doubt me probably didn’t roam in WvW enough. Dire perplex thief is close to the strongest spec 1 v 1 in WvW currently.
No, necros are close to the strongest spec 1v1 in WvW currently.
learn to play and fight
Funny to say that when SR is such a crutch in it’s current state allready.
They’re making a pretty overpowered trait more overpowered than it is allready. Unlike the invulnerabilities etc. that Guardians and Warriors and the likes have, this trait makes one quite litterally unbeatable when played well.
The issue with SR is, is that it promotes passive playing quite a bit.
I’d like to see the health regen coming from it heavily reduced. Maybe then we’ll see it being unbanned from the 1v1 arenas and all that.Don’t get me wrong, I’m glad that Thieves get something we’ll recieve more salt and QQ for again.
But to be fair, the trait is most definitly OP, making bad players seem like good players and making good players close to invincible unless they get pretty heavily outnumbered. So yeah, I do understand where all the ranting is coming from.
Besides, it’s not like you need it… I play S/D (2/0/0/6/6), D/P (2/6/0/0/6) and D/D (4/6/4/0/0) and do quite fine provided I don’t do anything stupid. The Condi cleansing (and blinds for D/D survival) is/are great, but the initiative regen and health regen are just… meh. Let alone when they are combined…Oh well… I supose the update ( in case this stays unchanged) will actually make Thief a newbie friendly class. But I really think that atleast the health regen could do with a bit of a stomp.
+1 to this post.
After the patch, a condition thief who takes SA, Acro, and Trcikery are basically invincible in WvW. The old one is already near invincible and can easily 1 v X if the opponent doesn’t has sick-em ranger.
(Before you ask, they usually pick Dire gears, so they’re NOT squishy at all)Add this new change in SA, Acro and Trickery in it and see how it becomes God.
They can even apply way more confusion than it currently does after the change. (Even shorter steal cd, free 5 stacks of confusion unconditionally, add that to perplex rune)There’s 0 chance for anyone to kill it/ beat it 1 v 1 in a WvW situation under the new change, unless the thief himself is terrible. Ppl who doubt me probably didn’t roam in WvW enough. Dire perplex thief is close to the strongest spec 1 v 1 in WvW currently.
+1 to this. As far as condi synergy works with the lines listed above, This could and should be nerfed.
Regarding the Resilience specifically though, it’s a welcome addition for less passive builds. I’m against a nerf to that especially with infusion dropped, but something can be looked at regarding the above posted build.
I’m currently running D/P 2/0/0/6/6, and buffs to survivability are foremost for me especially since feline grace now grants a removable boon on successful evade instead of plain dodge. SA line needs some polishing as far as making it 1v1 worthy, but dropping infusion was a step in the right direction, as is resilience.
Also, everyone’s broken in WVW, with foods. I’m looking at this from flat pvp perspective.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:
Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Likewise, guess you never faced a good ranger/necro before.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
that’s….that’s…..just….not…….possible!!!
No one can beat the god mode thief class on a melee ranger!!!!
Thanks for posting those mate
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Relax, Zero Day is just trolling, afaik he rarely even plays ^^
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Relax, Zero Day is just trolling, afaik he rarely even plays ^^
I’m arguing just like him!
It’s SR + RoS as a minor trait that’s making this obscene. The thief while in stealth becomes the tankiest class in the game with this change.
I concur that SR+RoS is really strong, but you have to take a look at what other professions are getting — the Warrior changes are even more ridiculous — thus these traits has to be strong. Being the “tankiest class” means nothing if Warriors and Guardians, or even Elementalist are dishing out big numbers damage. Have you seen Axe Mastery + Dual Wielding on Warrior? Or their LB autoattack will cause burning? And you’re saying that Thief will be the tankiest against these? That’s a little short-sighted if you really believe that.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I’m not gonna complain. I’m happy we got some nice buffs. But seriously someone trying to minimize the efficiency and the power of this future SA line is just crazy.
We’ll have the best condi cleanse rate in game + half damage + perma regen + perma stealth just using heartseeker x4 in black powder..
A d/p thief will be unkillable in wvw and yet more dangerous than ever due to stats / trait lines parting..
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Likewise, guess you never faced a good ranger/necro before.
Good Rangers died out when longbow got a stealth buff…… Pugs rolled rangers after that and were extremely bad so Anet buffed longbow again and changed the general use of ranger to be more “user friendly” ….
….. And Elementalist.
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Likewise, guess you never faced a good ranger/necro before.
Good Rangers died out when longbow got a stealth buff…… Pugs rolled rangers after that and were extremely bad so Anet buffed longbow again and changed the general use of ranger to be more “user friendly” ….
You can’t expect a 5 seconds channel that does less damage than auto attack, and lock you on using the skill, not recharging until that 5 seconds ends, can be canceled by roll through ranger, to have any practical use in PVP/ WVW do you?
The buff is legit, and ranger is still mediocre in high end pvp compare to thieves after the buff. (Just count how many power thieves in top 10 teams and how many “power ranger” in top 10 teams.) 99% people who complain about power rangers are usually those who seriously need to L2P.
(edited by Toxsa.2701)
Wait. Not even!
It’s the melee rangers that are the strongest spec for 1v1’ing:Man, and ANet’s giving buffs to both necros and rangers. We should go and raise awareness about how OP those classes are.
No, that’s just Charrmagedon/GW Fox.
He needs a nerf.
No dude, it clearly represents all ranger players. Here I will link some more videos to convenience you.
kitten rangers. So OP.
Man it’s just sickening to watch how ANet allowed such unfair, challenge-less, and OP things to go on in their game.
Guess you really never face a good condition thief in wvw before…
Oh wait, maybe you’re the one who’s playing it
Likewise, guess you never faced a good ranger/necro before.
Good Rangers died out when longbow got a stealth buff…… Pugs rolled rangers after that and were extremely bad so Anet buffed longbow again and changed the general use of ranger to be more “user friendly” ….
You can’t expect a 5 seconds channel that does less damage than auto attack, and lock you on using the skill, not recharging until that 5 seconds ends, can be canceled by roll through ranger, to have any practical use in PVP/ WVW do you?
The buff is legit, and ranger is still mediocre in high end pvp compare to thieves after the buff. (Just count how many power thieves in top 10 teams and how many “power ranger” in top 10 teams.) 99% people who complain about power rangers are usually those who seriously need to L2P.
You main a ranger and that explains everything.
Ranger mentions thief in pvp after shadow arts buff….
Doesn’t realize that shadow arts is wvw trait line…
Cant we just agree to treat Shadow Arts as a primarily wvw (roaming/1vX) balance issue, and deal with it from that viewpoint?
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief
“If you’re complaining about Thief, you don’t play one.” -Jon Peters
“If you’re complaining about Thief, you don’t play one.” -Jon Peters
You forgot the part right before that though (probably because sarcasm doesn’t come through in typed format well)
“EHRMAHGAWD! Teef 50% damage reduction in stealth in stealth! OP broken thieves destroy all other classes! OH EM GEE!”
(edited by Maugetarr.6823)
Heal on crit? It’s really what I pref, especially with lots of crit. If I’m in stealth, I’m not doin much. Then stealth = blinding powder, don’t need to block. I watched the ready up episode, I don’t seem effected. It’s all still up in the air from what they are saying.
Cant we just agree to treat Shadow Arts as a primarily wvw (roaming/1vX) balance issue, and deal with it from that viewpoint?
The meta thief build used by almost all the thieves in tournaments maxes out Deadly Arts and Trickery, and takes 10 points in shadow arts (for shadow’s embrace). With HOT, that same build would automatically max out shadow arts to gain all the additional survivability without losing any DPS. So it will affect PvP.
Permastealth is obviously a WvW thing, but thieves will benefit from BP-on-steal (master trait), dmg-reduction-in-stealth (GM minor), and the extra healing + initiative regen from SR (GM) without having to camp stealth.
Cant we just agree to treat Shadow Arts as a primarily wvw (roaming/1vX) balance issue, and deal with it from that viewpoint?
The meta thief build used by almost all the thieves in tournaments maxes out Deadly Arts and Trickery, and takes 10 points in shadow arts (for shadow’s embrace). With HOT, that same build would automatically max out shadow arts to gain all the additional survivability without losing any DPS. So it will affect PvP.
Permastealth is obviously a WvW thing, but thieves will benefit from BP-on-steal (master trait), dmg-reduction-in-stealth (GM minor), and the extra healing + initiative regen from SR (GM) without having to camp stealth.
Well yeah, that is a valid point, and I think it will push D/P over the top, but (also) as of right now, it is arguably more of a wvw thing, which was what I meant. Of course a spvp pov should also be included, but some of the important parts of SA (notably Shadows Rejuvenation) are more/better utilized in a wvw setting rather than a spvp setting.
On a side note, acrobatic specialization looks really fun, hopefully stuff will be tweaked so it will match shadow arts in effectiveness.
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief
Cant we just agree to treat Shadow Arts as a primarily wvw (roaming/1vX) balance issue, and deal with it from that viewpoint?
The meta thief build used by almost all the thieves in tournaments maxes out Deadly Arts and Trickery, and takes 10 points in shadow arts (for shadow’s embrace). With HOT, that same build would automatically max out shadow arts to gain all the additional survivability without losing any DPS. So it will affect PvP.
Any changes affects PvP because they are for PvP.
How exactly do you think these changes will affect PvP?
Permastealth is obviously a WvW thing, but thieves will benefit from BP-on-steal (master trait), dmg-reduction-in-stealth (GM minor), and the extra healing + initiative regen from SR (GM) without having to camp stealth.
In WvW, these are necessary because of siege weapons — Arrow Cart hurts.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.