Strongest Autoattack: Sword or Dagger?
Against a single target, yes.
Sword gets higher damage single strikes…dagger hits faster. not sure how the final math works out on dps…sword is aoe though. Also dagger auto-attack chain has poison. Sword causes weakness, which is nice defensively, but doesn’t damage.
Sword AA also causes cripple which is nice offensively and dagger AA regens your endurance which is nice defensively.
dagger has higher single target dps even if you aren’t cnd backstabbing or heartseekering. Problem with sword is that they have nothing else beside the auto attack for damage buff (pistol whip doesn’t do higher dps). Since most threats that actually matter are single targets, dagger wins.
Oh and poison on dagger also causes weakness if traited.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Sword AA DMG=Dagger AA DMG.
Sword
Pros:
*Aoe DMG
*Cryple+weaknes(target speed and DMG reducet by 50%)
*With dagger is strong vs boons enemy.
*Sneake attack-long daze
*Aoe dmg + Signet of Melice or life steal foor = full Hp all time ( in dungeons)
Cons:
*without executioner ability
*Sneak attack causes minor damage
Dagger
Pros:
*AA apply poison and regen stamina
*execution ability
*Sneak attack make heavi DMG
Cons
*only single target DMG
*weak condition
*weak vs boons target(reataliation is nigtmare vs fast attack)
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ lvl 80 Immortal Guardian
(edited by Evilek.5690)
I find S/D weak currently, it may be viable for tournaments using a
dodge spam boonrip GC build, it’s able to contest points afterall.
- The +1 on reveal as well as the earlier nerf of tactical strike(in spvp)
made it somewhat useless for other than interrupting stomps and BP>HS.
- The removal of the stunbreaker and the pathing nerf of IS>SR made a hard hit on
our mobility and damage uptime, especially against classes where we need our damage like guardians, engineers, warrior and engineer.
- The nerf of mug.
Leaves us only with the FS>LS buff.
Spamming evades and boon theft, yay.
The auto attack and FS/LS dps is currently too low in active pvp (evades counted)
unless playing a GC build with either 25/30 or 10/30/0/0/30, 10/30/0/30/0 works pretty
fine too.
Oh, and pistol whip, stun>1 hit and the target can walk away while you swing in the air
for same damage as your autoattack, so stronk skill. BUT! IT EVADES! yay, inb4 it ends
and you get knocked and kittened over.
Well, anyways, I loved S/D ever since I started playing GW2, and will probably stick
around with it until it gets nerfed even more.
(edited by Ghostwolf.9863)
dagger has higher single target dps even if you aren’t cnd backstabbing or heartseekering. Problem with sword is that they have nothing else beside the auto attack for damage buff (pistol whip doesn’t do higher dps). Since most threats that actually matter are single targets, dagger wins.
Oh and poison on dagger also causes weakness if traited.
With the nerf to the trait, you get more weakness uptime from sword.
dagger has higher single target dps even if you aren’t cnd backstabbing or heartseekering. Problem with sword is that they have nothing else beside the auto attack for damage buff (pistol whip doesn’t do higher dps). Since most threats that actually matter are single targets, dagger wins.
Oh and poison on dagger also causes weakness if traited.
With the nerf to the trait, you get more weakness uptime from sword.
Is true, but dagger also has leap finisher. If weakness is such a big deal, get a poison field (so many of them from many classes) and leap through it. Weakness on the enemy for 8s (last I checked). Generally weakness won’t be anything special but it will be nice to have when it’s there. Raw dps will always be better than things like cripple, weakness, chill, and whatnot in pve except in those few niche circumstances where you need the control over the damage. Sadly, those moments are few and far between.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid