Stun Breakers

Stun Breakers

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Posted by: samanosuke.4508

samanosuke.4508

I’m primarily a PvE player but recently I’ve started playing a bit more PvP and WvW and find that our stun breakers are, in my opinion, pretty bad. As I’m a PvP noob, I expect to be blasted for this statement.

So the utility Shadowstep is always on my bar no matter the setup because it is very versatile, but as a stun breaker I find it very awkward. I assume that the general idea for this skill is to use it enter battle, fight, and return if things go sour. However, I don’t think it works well that way because:
1) you have to preempt that you will be either stun and/or have conditions applied to you, and
2) it all happens in the next 10 seconds.

Because of points above, I tend to save it and use it in battle to escape/break stun (but by doing so you’ll lose out on condition removal as the return skill will just put you back where you were just stunned). Also, I find I’m not super quick to ground target my escape, but I accept that’s entirely my problem.

So we have other stun breaker utilities that pop on press (which I prefer) but they’re not so good. They are: Haste, Infiltrator’s Signet and Roll for Initiative.

Haste is not ideal as a stun breaker as it’s really an offensive tool and usually once you break stun you tend to want to gtfo.

Infiltrator’s Signet is a fairly good stun breaker, but again it’s an offense tool.

So the last one is Roll for Initiative, which is really good but IMO the CD is too high so I propose a change to it: gain only 4 initiative but have 45 CD.

Also, how about adding stun break to Signet of Shadows? Before you shout wtf, eles have a near-identical signet ‘Signet of Air’, which has the same passive and but the active blinds and breaks stun.

Stun Breakers

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Posted by: Excalibur.9748

Excalibur.9748

Also, how about adding stun break to Signet of Shadows? Before you shout wtf, eles have a near-identical signet ‘Signet of Air’, which has the same passive and but the active blinds and breaks stun.

That would be an actual buff. I support it.

Infil signet I find though is a decent stunbreak which can be traited to 24s. A lot of people say it just teleports you straight back to the enemy which is true, but you can dodge cancel it to make it so you stunbreak on the spot and don’t move much towards the enemy.

All is vain.

Stun Breakers

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Posted by: Straegen.2938

Straegen.2938

Shadow Step doesn’t break a stun but can be activated and move you away from incoming attacks. If they close the gap before the stun is up, you can activate Shadow Return.

Blinding Powder has a similar effect which is one reason I prefer it to Refuge. Something stuns you, you can still pop Blinding Powder which turns you invisible and frequently blinds the danger buying you time.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Stun Breakers

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Posted by: Walker.3056

Walker.3056

Shadow Step doesn’t break a stun but can be activated and move you away from incoming attacks. If they close the gap before the stun is up, you can activate Shadow Return.

Blinding Powder has a similar effect which is one reason I prefer it to Refuge. Something stuns you, you can still pop Blinding Powder which turns you invisible and frequently blinds the danger buying you time.

Wrong Shadowstep utility skill is a stun break.

Stun Breakers

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Posted by: Straegen.2938

Straegen.2938

Shadow Step doesn’t break a stun but can be activated and move you away from incoming attacks. If they close the gap before the stun is up, you can activate Shadow Return.

Blinding Powder has a similar effect which is one reason I prefer it to Refuge. Something stuns you, you can still pop Blinding Powder which turns you invisible and frequently blinds the danger buying you time.

Wrong Shadowstep utility skill is a stun break.

Meant to say immobilize there not stun.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”