Nerfality [NERF]
These are suggested changes for weapon skills, traits, and utility skills. Changes that should have been included in the 15 October 2013 updated (albeit my opinion).
Weapon Skills:
Updated the Attack animations for the following skills, so they no longer share the same attack animation as Infiltrator Strike (Infiltrator Strike animation remains unchanged):
Larcenous Strike
Crippling Strike
Removed 1/2 second after cast from Tow Line
Traits:
changed Improvisation to "Deal bonus damage (5%) when wielding a sword. "
Updated Healing Power scaling by +33% with Leeching Venoms
Removed DAZE from triggering Hard to Catch Additionally changed:
Shadowstep away and give STABILITY (5s) when you are disabled (stun, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 30 seconds
Added Weapon Swap cool down reduced by 2 seconds to Quick Pockets
Combined Thrill of the Crime with Long Reach
so that it is a single trait that reads: "Increases the range on stealing to 1500. When you steal, you and all nearby allies gain fury, might and swiftness for 10 seconds. "
Updated Bountiful Theft so that is steals and shares up to 2 full stacks of boons. Increased boon sharing ranged to 360. Additionally updated so that if there is no valid target for Steal, VIGOR is still granted (currently if there is no valid target, steal goes into cool down, and vigor is not granted).
Skills:
Reduced cool down for Roll for Initiative from 60 seconds to 50 seconds
Added Gain Stealth for 3 seconds following the last use of Skale Venom
Added Stun Breaker when initiating Spider Venom
Added skill fact “Trick” category to elite skill Thieves Guild
Updated Health pool of NPCs summoned from Ambush and Thieves Guild with the recent 15 Oct 2013 update “All player-controlled minions, excluding mesmer phantasms and clones because they were already increased in a previous patch, now have 71.43% more hit points in PvE maps.”
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