Suggested changes to add diversity

Suggested changes to add diversity

in Thief

Posted by: Zodryn.4216

Zodryn.4216

Hey all, I’m enjoying a lot of the changes since the patch, and Anet has given us some really cool traits, but there are some things that are definitely lackluster at the moment (acro especially). Here are some suggested changes to hopefully make us consider other traits beside max burst d/p.

DA
Dagger Training: 33% chance to poison for 2s with daggers, backstab deals 3 stacks of poison for 3s. (Competes better with mug and helps poison app with d/d hybrid, also you don’t get punished for using cnd instead of death blossom spam)

Trappers Respite: change cooldown back to 10s to match patch notes.

Potent Poison: Increase poison damage boost from 10% to maybe 25%.

CS
Replace ankle shots with ricochet. Roll pistol damage bonus into keen observer minor (maybe only 5% bonus).

SA
Replace Concealed Defeat in adept with Shadow Protector and give it the 20% deception cooldown. Move Cloaked in Shadow to master in place of SP. Create new GM trait

In Plain Sight: Stealing removes the revealed debuff

Acro
Add the vigor effectiveness increase to Feline Grace. Change Endless Stamina to: stealing refills 50% of your endurance. Possibly consider letting Swindler’s Equilibrium apply to other weapons to improve d/d (and SB as well).

I feel like these changes would make people seriously consider s/d, s/p and d/d much more, while keeping d/p strong. Obviously numbers can be tweaked if things were a bit too overtuned.

Feedback? I’d love to get a dev’s thoughts on where they’d like us to be, as it’s currently either venomshare in an organized group or crazy burst, while other builds don’t get much attention.