AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
Dual Sword accessibility.
(1) Auto attack
(2)Infiltrator Strike—(Infiltrator Return)
(3) Reflecting Projectile Spin, 2/3 evade frame (Couldn’t come up with a name)
(4) Throw Dagger and then— Throw dagger second ability with time limit to use before it cancels (Pull Target or Inflict random Condition or have it be like D/P shadow shot ability)
(5) Cloak and Dagger
-Just what I would like, what do you guys think, haha. I know I’ll get roasted, but aw well. \0/
Sword offhand would be so. sweet.
1. auto attack
2. infil strike
3. parry (evade frame, if you successfully evade an attack, gain retaliation, attacker receives 2 stacks of confusion)
4. hamstring (decent damage. more damage and a short cripple if from behind)
5. coup de grace (like HS, but for sword. terrible damage when enemy is high health, better as they are lower)
(edited by Woaden.9425)
How can you have a throw dagger and cloak and dagger when its sword OH…
thats called dagger off hand XD
they would need to be 2 very unique skills for #4and5
that the thief does not have and could fill a niche role in the thieves play style
u need to consider
pistol main hand sword off hand
dagger main hand sword off hand
adding a single handed weapon opens up combos
(edited by caveman.5840)
A block that triggers a blind or a daze would be a cool utility for a s/s set up.
Sword offhand:
I could see this, but I’d go with more blocks such as parties, hilt bashes, and dual sword blocks. This could not have much stealth though, since it’s two swords. Swords aren’t too sneaky…
(3) Reflecting Projectile Spin, 2/3 evade frame (Couldn’t come up with a name)
Flashing Blades
s/s (vuln stacking/preparation)
1- sword AA chain
2- inf strike
3- sword dance (rush forward causing vulnerability on up to 3 enemies, vulnerability duration 8 seconds X1, rush is a forward non-skill shot or target related, rush distance 350, deals minor damage meant for multi-hit proc effects such as SoM and vuln stacking, each rush consumes 15 endurance as well) [3 initiative each leap]
4- Bladed defense (reflect projectile only, 1/2 second time frame, and enemy melee attack will disable OH sword skills for 3 seconds during this time frame) [4 initiative]
5- Assassinate (charge up a downward thrust which will cause knockdown if you started this channel from a higher elevation (300 units?) from your target, 3/4 second channel deals high damage, knockdown duration 1.5 seconds. If used on regular elevation you simply charge up an attack for 3/4 seconds but higher elevation you will immediately execute your attack upon landing once you exceed 300 units falling.) [6 initiative]
D/S (dirty fighter)
3- Transfer of wounds slash your foe and perform a quick thrust of the dagger transferring 1 condition to your foe, deals light damage, missing the sword slash will cause cripple on you for 2 seconds) [4 initiative]
P/S (melee pistol fighter)
3- Brutal wound (stab your foe, if you strike from the front you follow the stab with a powerful shot) [5 initiative]
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