Suggestion For Trap Replacement

Suggestion For Trap Replacement

in Thief

Posted by: Azawrath.7304

Azawrath.7304

Got really bored today so I thought I would try to come up with utility skills and traits to replace traps. Not completely done yet, just a draft, but I wanted to know if you guys thought it could be on the right track. I was going to call them Feats but I’ll change it for a better name.

Utility Skills:

Skill #1 Skillful Timing
You have mastered the art of flexibility and acrobatics.

Version #1
When active every successful dodge for the next 10 seconds remove a condition. Only 1 condition per second per successful dodge. 60 CD

Version #2
When activated grants 5 charges, a charge is used with every successful dodge and removes a condition. Does not use a charge if there are no conditions to cleanse. Duration of charges 40 seconds, 60 CD.

I don’t know which one would be better to use. Up for suggestions and changes to this skill, I don’t know if increasing the duration for #1 would be OP considering the amount of dodges a thief can get with Felice Grace and vigor.

Skill #2 Stalker
You have master the art of stalking your target.

When activated target, enemy gains debuff “Cannot Hide”. “Cannot Hide” gives target enemy revealed for 5 seconds and inflict 10 stacks of vulnerability for 10 seconds. CD 45 seconds.

I thought this would be a good support skill in group fights so a group could burst down an enemy faster. Kinda like Warriors “On My Mark!” but with a 15 second longer CD because of revealed.

Skill #3 Fear The Unknown
You have mastered the art of psychological manipulation.

Cloak yourself in darkness (Can still be seen) and strike fear into your enemies in a 600 radius. Fear duration 1.5 seconds. CD 30 seconds.

I thought the thief could use a little CC love… :P

Skill #4
I’ll think of one soon…

Elite Dagger Storm
You have mastered the art of balance
.
The elite skill would just be to add Dagger Storm to this category so it can be affected by traits.

Traits:
I was thinking these two traits would be in the acrobatics traitline.

Trait #1 Benefits of Mastering – Master Trait
Reduce all Feat CDs by 20%

Trait #2 All Knowing – Grandmaster Trait
Skillful Timing – Removes an additional condition every other dodge.
Stalker – Also inflicts cripple for 7 seconds.
Fear The Unknown – Also inflicts two stacks of torment for 5 seconds.
Dagger Storm – Now a stun breaker OR grants 4 seconds of stability after channel.

Let me know what you guys think. I could be blinded by my love for the thief class and not see how OP these utilities are. So let me know if anything should be changed or thrown away!

Azawrath the Silent – Thief
Primi Agminis Legio [PAL]
Yaks Bend

(edited by Azawrath.7304)

Suggestion For Trap Replacement

in Thief

Posted by: BrunoBRS.5178

BrunoBRS.5178

i always thought that if dagger storm were to get a utility label, it would be trickery :P

also, i can already see “on my mark” getting revealed added to it :P

but as for the skills themselves, i think venoms already cover the “charges per use” niche on thief, and i don’t think scrapping traps entirely is the solution. honestly, traps are actually kinda cool, they just have no good supporting traits and need a few tweaks to see more use (read: any use).

LegendaryMythril/Zihark Darshell

Suggestion For Trap Replacement

in Thief

Posted by: caveman.5840

caveman.5840

thief traps

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