Sup guys,
Ppl are complaining so bad about this skill its not even funny. I dont like to throw around that something is OP or not, cause not everybody really understand the definition of something being OP.
Instead I will say this. Heartseek makes Theif class very easy to play and delivers with one skill high results compared to what other professions need to pull off to match it.
I think the problem with Heartseek is poorly designed. That skill is gap closer, has no CD, you can use up to what 5 in a row? and the lower your target is on HP the more damage it does.
There are multiple ways to fix this but I am thinking about one particular that would fix this whole issue.
This game has always been about choice. Do I pop this skill? yes or no..if I do, i might be able to block the next attack but i risk it going on CD and I wont have it available for blocking next attack, which might be even bigger than the previous one. As Elementalist, if I jump from Earth Attunement to Fire attunement, I need to be aware of the fact that by doing so I am loosing a lot of toughness but gaining some power. Its a risk…and I need to make risk assessment if its worth it or not in the particular situation.
Problem with Heartseek is that it has no risk. You can use it multiple times without anything to loose. Eventually you run out of innitiative but thats usually not a problem because by then the target is dead.
FIX:
Ok, the fix I would propose would be to increase the damage of this skill. Now you are sayin..are you serious? Why increase? Get the hell outta here… Just listen. Increase the damage of Heartseek, BUT make it cost total innitiative. (There are some builds that give you more innitiative, so thats why I say total innitiative instead of strict amount..)
If you do this, you are giving Thief a choice. A risk he needs to assess. Do I use this skill that will do big damage and close the gap between me and my target…BUT it will consume all my innitiative, or do I not use it and use the innitiative on some different skills.
This will bring more “depth” into Thiefs gameplay, potentially making the class more enjoyable to play rather than just heartseek spam until im out of innitiative, and it will certainly silence the whiners.
This is just one of the many ideas how to fix the issue with Heartseek. Please use this thread to give specific “CONSTRUCTIVE” feedback how to change/modify/redesign Heartseek rather than just “buff this” and “nerf that”
EDIT: Oh and I would just like to add one thing. The reason why we even have issues like this imo is by giving all classes CD based skills and have one professions where spells have no CD but cost some energy.
There isnt single profession that can use one skill twice in a row except autoattack nr1 skill. If Thief had CD based skills like every other profession and had no innitiative, most certainly we wouldnt be facing this issue.
Regards,
Looria
(edited by Looria.8019)