[Suggestion] Heartseeker Re-Work
your suggestion is bad.
a Thief’s initiative level changes constantly throughout a fight and all non-trivial fights last a whole lot longer than a single initiative bar.
A finishing move is a move that finishes off weak opponents, not one that gets randomly stronger or weaker based on how much (or little) you spam abilities.
The current design is correct, and in fact improved from the previous design. The new thresholds do a good job of reinforcing the “finish a weakened opponent” purpose of this skill.
your suggestion is bad.
a Thief’s initiative level changes constantly throughout a fight and all non-trivial fights last a whole lot longer than a single initiative bar.
A finishing move is a move that finishes off weak opponents, not one that gets randomly stronger or weaker based on how much (or little) you spam abilities.
The current design is correct, and in fact improved from the previous design. The new thresholds do a good job of reinforcing the “finish a weakened opponent” purpose of this skill.
Your missing the point as to why HS was broken to start with. People just spammed it and still can. While still dealing a great deal of damage.
My change would turn the skill to what it was created for. A finisher not a button mashing skill.
As a thief you are meant to watch that bar and pick what skills are needed when not just spam them. Which is what a lot of theif players are doing. Spamming HS and not using thief inti the way it is meant to be.
What i feel is that None of the thieves abilities were built for spamming.The Initiative bar gives us one distinct trait.The ability to use any of our weapons skills in the appropriate situation.Not to build our damage around one ability.
An attack coming? Use LDB or Flanking Stike
There is a group of people? Use LDB
The guy is running away with low HP? Use HS
Your team mate is engaged in a fight over there and needs backup? Use the Shadow Shot
Need to interrupt a finish? Headshot
The problem with this is that we don’t have any other good skills to use when we dont need those. Spamming LDB seems to be the only way to get damage up.
The one that allows us to keep using the skills could be shortbow cause a field would always be nice.
Would be nice if we had a damage skill on every weapon like the Pistol whip or Unload or can just repeatedly use LDB.
The thief is a pretty confusing class due to the game mechanics where you will be funneled into using auto attack and taking damage if you use a melee weapon(and we thief sure cant take hits).Sure we can roll but rolls are better used for more certain skills to avoid them.
Thanks for the idea, but no, it wouldn’t work.
You find an enemy already on a low amount of health? But cannot use heartseeker because you still have a full initiative bar and your HS is going to deal minimal damage? No, this wouldn’t would, I liked the way it was, I like it even more the way it is.
Now, the problem with people spamming heartseeker constantly. This is their way of fighting, people can come up with their way of countering it, not hard.