(Suggestion!) Making Signet build viable.

(Suggestion!) Making Signet build viable.

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Posted by: Siva Mira.3546

Siva Mira.3546

First of all, all the number that are in here are not important since the main point are the idea behind it.

Signet build is a build that focus on non-stealth related and purposely for P/P set which is a set that has no stealth focus on. If anyone know about Guardian’s Mediation build then you know that is where I am going.

In our current form we don’t have enough trait to make it happened due to the lack of one Grandmaster trait for Signet.

So here is my suggestion:

#Traits changed:
-Combo Critical Chance[IX]: (Removed)
-Executioner[IX]: Deal 10% extra damage when target is below 50% health. (Changed)
-(New Signet Trait name)[XI]: Using Signet heals you (maybe somewhere around 1500hp per used)

#Utilities changed:
-Signet of Malice: Active, healing for 2500-3000hp and remove cast time.
-Signet of Agility: Active, gain 50% endurance and cure a condition for each nearby ally, reduced CD to 20sec.
-Assassin’s Signet: Active, your next five attacks steal life (200-250hp per hit)
-Signet of Shadows: Adds 1sec immobile when used.
-Infiltrator’s Signet: Adds 3sec cripple on when used.

All is vain.

(Suggestion!) Making Signet build viable.

in Thief

Posted by: SilverWF.4789

SilverWF.4789

Stop dreaming and go real.

Thieves don’t needs in any kind of buffs now.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

(Suggestion!) Making Signet build viable.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I use traps/venom with P/P…never use signet unless in PvP, for which I don’t use P/P.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(Suggestion!) Making Signet build viable.

in Thief

Posted by: danbuter.2314

danbuter.2314

I use traps/venom with P/P…never use signet unless in PvP, for which I don’t use P/P.

So why are you posting here?

You probably don’t use signets because they are underpowered vs traps/venom.

(Suggestion!) Making Signet build viable.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I use traps/venom with P/P…never use signet unless in PvP, for which I don’t use P/P.

So why are you posting here?

You probably don’t use signets because they are underpowered vs traps/venom.

The misconception is that the implication that P/P uses signets — that’s why I post.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.