It’s very much agreed that with the removal of Ricochet, pistols has been destroyed. ANet has said Ricochet was too random to balance. Didn’t even bother to nerf the trigger chance or the number of bounces, just straight up deletion. Sounds like ANet gives up too easily.
With some effort, perhaps we can bring together some suggestions to improve the pistols. Ricochet was great with its bullet bouncing effect. Since ANet has deleted Ricochet into the dark abyss, never to return, I hope for the piercing effect to be implemented.
To pierce, and making it baseline is an idea we can draw upon from the thief’s very own harpoon gun. Whether or not the pierce is added to the auto-attack or to all the pistol skills, I leave that to the balancing department.
Another type of bullet effect currently in game is the engi’s exploding bullets. Just an idea we can use to help explore the world of pistols. Not saying to copy engi.
Ankle Shots: anyone else feel this could be so much better? I mean, why the situational damage boost? Is the pistol damage boost so OP to warrant a +10% dmg boost in a 3s crippled duration? And, of course, an 8s recharge on the trait.
After the nerfs to the Acrobatics trait line, at least we got Daredevil (aka Acro 2.0). Where’s Ricochet 2.0? Bring in Ankle Shots, or we should just call it beta-Ricochet. Truly we are experiencing a “1-step-forward-2-steps-back” situation.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.