[Suggestion] Power-based Venomshare Support

[Suggestion] Power-based Venomshare Support

in Thief

Posted by: Diak Atoli.2085

Diak Atoli.2085

One of the problems Thieves seem to have is the lack of ground support, via boons or otherwise.

My suggestion is a set of four new venom utility skills, or retooling two of the old ones, that are power-based in nature, applying boons, increasing damage, etc.

Example: Venom #1
Your attacks deal 125% more damage.
Number of Strikes: 6
Venom Duration: 30 seconds

Assuming the current 40 second cooldown stays, what effects do you, the community, think would be acceptable party support?

[Suggestion] Power-based Venomshare Support

in Thief

Posted by: Xeyon.6419

Xeyon.6419

Not a terrible idea, but it would need to be pinned on or replace an existing venom (cough* chill venom). However, I can’t see them going for this type of effect as it basically is just a better assassin’s signet, for your whole group. With that, it’d be bonkers op to have it stack with assassin’s signet’s effect. I’d say rethink your suggestion to be a more unique effect than just increased damage.
Say for example:

Your next 3-4 attacks effectively ignore armor.

Unique effect, still highly counterable, situational utility, and meshes well with other venoms (IE Basc and Devourer)

[Suggestion] Power-based Venomshare Support

in Thief

Posted by: Diak Atoli.2085

Diak Atoli.2085

I was posting that one as more of a baseline/formatting example than an actual suggestion, to be honest. I’ll leave the actual details to those more knowledgeable than myself!

… And I have little idea beyond the bland ‘Gain x seconds of might/fury/whatever-boon-of-the-month.’ Though that has it’s place and uses, especially if Thieves are going to be used in place of others.