(edited by AegisFLCL.7623)
[Suggestion] Ranged version of Steal
I thought about this as well… but apparently most people are ok with how it is. Well I guess that’s because most people don’t really try to main the ranged ones…. which is understandable right now.
These were my thoughts a while ago https://forum-en.gw2archive.eu/forum/professions/thief/Steal-Ability-suggestions-problems/first#post5586770
Steal should have always had a return mechanic or at least a cheap trait that activates that ability.
“Youre lips are movin and youre complaining about something thats wingeing.”
Steal should have always had a return mechanic or at least a cheap trait that activates that ability.
Yeah I suggested something like that here. I’m looking for other people’s opinions on it or alternate suggestions possibly, but there haven’t really been any yet.
I guess Steal as a whole could use a lot more looking into by devs in terms of it’s current functionality; I believe a lot of what was mentioned in the other threads would also be beneficial changes.
Upon checking a few other things today I also noticed that the boons you have stolen are only a single stack/general duration of the boon; say your target has 13 stacks of might, you clear their might stacks yet only gain 1, when if you are technically “stealing” those boons why wouldn’t you get the 13 stacks, or the stacked duration for other boons such as protection. A dynamic check doesn’t seem to exist for stolen boons.
I really love the thief play style as a whole, mostly in pvp, but they really need to consider a more serious overhaul imo. Obviously it’s not really possible currently or in the past few months because of HoT, but with the attention they’ve paid to the community I feel suggestions unrelated to beta events and good communication between player/dev is really what thief needs after HoT drops and things settle.
They could give us a grappling hook to steal items with from a distance.
Maybe it could be tagged onto Quick Pockets trait, which feels kinda underwhelming.