Suggestion: Remove Shadow Shot root
Use Signet of Shadows? I think it’s called that. Run 25% faster, including in combat. Or yeah, keep being slower than your prey and run into the issue you pose here.
I have no problems keeping up, as I pointed out I can use HS after a Shadow Shot to get on top of my target. My point is what is the use of a gap closer that then roots you so the enemy can run away a bit more?
Why should we have to spend 4 ini for a gap closer that then requires something else to actually catch up?
I agree, the root needs to go, this skill isn’t that practical in PVP currently, it’s still great for PVE at least. I would even been fine with a slight damage reduction or increase the initiative by 1 or 2 for them to simply remove the root on the dagger attack.
Shadowstep abilities tend to bugg depending on latency, GW2 has huge latency problems and has entire error codes dedicated to it. Arenanet is doing their best to fix these problems of ability buggs, latency and disconnects.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
Shadowstep abilities tend to bugg depending on latency, GW2 has huge latency problems and has entire error codes dedicated to it. Arenanet is doing their best to fix these problems of ability buggs, latency and disconnects.
But that’s not really the issue with this skill, yeah shadow step skills get bugged sometimes, but this skill actually roots you after the initial shadow step.
It’s an animation issue. Hopefully they fix it.
yeah, the dagger swing animation after the shot keeps you standing in place while its swining. not quite half a second, but some noticeable fraction of a second. its not always an issue but it can whiff if your target is already running fast (like with Swiftness buff or something).
would be good if the dagger swing animation was performed while moving instead of while standing still. good suggestion.
Well I am glad to hear it is not just me :P
This issue is so annoying for me in PvP, the issue has been added to the thief bug thread too, so hopefully ArenaNet will see this
Bump.
The problem with Shadowshot is still present, and I think it needs to be fixed. I personally see 2 solutions for this:
1. Remove the root while the swing animation goes, so you can actually move to the target for hit. It will add mobility.
2. Make it so the shot will immobilize the enemy for 1/4 seconds, so he will not run at the safe distance and you will not miss a dagger swing after you have closed the gap.
Sanctum of Rall
I mentioned this back in beta and was crushed by people telling me it was fine. Its nice to see fellow thieves feel this is underwhelming. I would really love to run this over shortbow.
Another problem with shadowshot is that the pistol shot must do damage or you do not get the teleport. A shield block or evade negates the skill. That issue and the root after teleport make it unreliable in pvp or wvw.