So I’ve been trying to break away from the DPS-heavy builds I’ve been running for ages at this point — which, don’t get me wrong, work great … they’re just a bit too heavily focused on doing nothing but damage.
While chatting up a guild mate about wanting to get back into using Sword/Dagger (which I remember having seen the skill get reworked an age ago), he gave me an interesting suggestion for a build which I promptly tried out in the field. Huzzah for free re-spec of traits!
But suddenly I remembered why I went from a Sword/Dagger build back to Dual-Dagger: the Sword skills are a pain and feel out of place with the rest of the “speedy” flow of regular Thief skills.
The Deets — Part 1
Alright, cloning out portions of the wiki for those of you who’d like a local copy here (accurate to Jan 19).
- Sword #2: Infiltrator’s Strike — shadowsteps 600 units to a foe and immobilizes for 1 second. Does damage. Chains to:
- Sword #2’: Infiltrator’s Return — shadowsteps 1200 units to the point where Infiltrator’s Strike was activated. 0.5s activation time. This skill chain remains “live” for 10 seconds, and must either expire or be used to reset it.
Alright, this right here is kind of a problem. Shadowstep is an awesome mechanic which defines the Thief class (alongside stealth and stealing), and the ability to suddenly surge up to an opponent and unleash bladed fury is invaluable. As a chase, it rivals Heartseeker for versatility (if not damage) thanks to the immobilize, and can be very useful for counteracting knockback effects.
But the usability ends the moment you’ve activated it. You must either sacrifice the activation time to return to your original position (which can be up to double the range away) in order to use it again, or wait 10 seconds for it to expire and “reset.”
This really breaks the “flow” of the combat, and can be a real headache when you’re trying to manage multiple foes at a time. Moreover, the (buggy?) half-second activation time has turned Infiltrator’s Return from a very convenient escape into another break in the flow.
Proposal
This probably won’t be a very popular one, but in all honesty, Thief already has a built-in Shadowstep ability that actually still breaks stuns (unlike the reworked Infiltrator’s Return). Moreover, it has no cast time and a 1200 unit range … albeit a 50s cooldown. It’s called Shadowstep — which then becomes Shadow Return and is nigh the same ability.
Thus, let’s strip out the functionality of Infiltrator’s Return and leave Infiltrator’s Strike as an at-will shadow step. This will serve to improve the flow of combat and allow a Thief to very rapidly traverse a field and strike foes. To compensate for the loss, I would suggest decreasing the cooldown of Shadowstep, thus making it a more versatile utility and helping to bring focus to its use as an escape as well.