[Suggestion] Smoke screen
Cylinders are much easier to counter than rectangles.
Could you explain why?
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Cylinders are much easier to counter than rectangles.
Could you explain why?
he means a solid, uncounterable, pillar of smoke
Smoke screen is not counterable. You can just avoid it.
A circle would just have a greater area, and being GT can let you put it where you want (e.g. on downed ppl) and use a defensive skill in a more aggressive way
Ground Targeted, completely agree with you. Great improvement.
I still think it’s easier to around a cylinder than a rectangle. I mean, the opponent can go through it and that’s it. If anything
Nvm, I was blinded : SAME RADIUS AS SR??? that’s huge mate.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Actually as I think about it, it sounds like a good idea. If it blocks projectiles and prevents ground Target (you shouldn’t be able to aoe a place you cannot see, just like some siege weapons), then it could potential be a great substitute for Shadow Refuge.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Given its recharge this doesn’t seem like an awful idea.
Be a crazy amount of blind sustain if you kicked off daggerstorm in there, a much bigger target for you and allies to burst it for stealth, etc.
Another insane idea:
What if it lost the combo field and in stead reflected back blinding projectiles using the new projectile conversion tech the druid has.
Or, another crazy notion:
What if it was a channel behind you like the rev’s sticky reflect wall in front, and lasted longer since you have to channel it?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ