[Suggestion] Some Thief Trait Changes

[Suggestion] Some Thief Trait Changes

in Thief

Posted by: WEXXES.2378

WEXXES.2378

I think everyone around here and in game pretty much agrees thief is very lackluster right now. It’s not so much as the class experiencing heavy nerfs but so much of the class not being brought up to par with the others.

Overhauling the class is not an option. Never will be. It won’t happen guys.

I think the devs have already decided on some thief changes. Maybe, maybe not. I’ll list what I came up with here anyway:

Traits
Trickery
-Make the following traits baseline:
Preparedness: Increases maximum initiative by 3
Lead Attacks: Steal recharges faster 15%.

Shadow Arts
-Make the following traits baseline:
Meld with Shadows: Stealth skills last longer

These I know for sure must be made so as a start. The rest are open for discussion.

Trickery
-Replace Preparedness with Pocket Swap:
Steal 1 boon and send 1 condition to your foe on critical strike. 15s CD.
(Kind of like Transmute, but requires some offensive]

-Change Lead Attacks:
Steal cool down is reduced by 1 second every second you have max initiative. Increase damage dealt by 1% per initiative you have.

Shadow Arts
-Replace Meld with Shadows with Major Master Trait Hidden Thief as a minor trait.
-Add a new Major Master trait called Hidden Stalker:
Apply revealed(3s) to nearby enemies every 3 seconds while stealthed. Does not break their stealth. Deal 5% more damage to revealed enemies. 240 radius.
-Change Last Refuge: Create a blinding smoke field when your health reaches a certain threshold (33%). 300 radius. Lasts 4 seconds, pulses a blind (2s) every second. Smoke Field.

Acrobatics
-Buff Swindler’s Equilibrium:
Reduce ICD to 1/2 of a second.
-Change Fleet Shadow:
Gain superspeed (3s) when gaining stealth.