Suggestion for Improvisation

Suggestion for Improvisation

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Posted by: nopoet.2960

nopoet.2960

Just had a random idea. What if the trait for Improvisation was:
Stealing recharges all skills of one type AND you have a 33% chance of stealing a item from the closest foe after using a stolen item

So junk the bonus and instead you might get another stolen item without having to burn a steal. Is this crazy or overpowered?

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Posted by: Lucky Shot.7650

Lucky Shot.7650

Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.

Suggestion for Improvisation

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Posted by: Zero Day.2594

Zero Day.2594

You might not want the extra stolen item in some situations. Like an extra Throw Gunk….

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Suggestion for Improvisation

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Posted by: nopoet.2960

nopoet.2960

Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.

I use it all the time… it feels like winning the lotto when I get two caltrops in a row. Thought maybe to replicate that on the item side. The damage bonus is just boring.

Suggestion for Improvisation

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The whole “stolen items” needs to be abolished.

Improvisation should give Thief a short duration buff based on the difference between the Thief and their target. For example, if the Warrior has more damage than the Thief, the Thief will gain Might stacks. If instead the Warrior has more toughness, then the Thief will gain Protection. Stealing from a conditionmance will gain a Thief a Malice buff. etc.

That is what improvisation is. It allows Thief to adapt to what ever kind of target they are facing.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Suggestion for Improvisation

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Posted by: nopoet.2960

nopoet.2960

You might not want the extra stolen item in some situations. Like an extra Throw Gunk….

What you don’t like conditionpaloza?

Suggestion for Improvisation

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Posted by: Zero Day.2594

Zero Day.2594

You might not want the extra stolen item in some situations. Like an extra Throw Gunk….

What you don’t like conditionpaloza?

That someone that has the brain capacity of at least an empty spoon would know not to stand in it.
Despite people making QQ threads about thieves, there are still those that know how to deal with them.

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Suggestion for Improvisation

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Posted by: Lucky Shot.7650

Lucky Shot.7650

Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.

I use it all the time… it feels like winning the lotto when I get two caltrops in a row. Thought maybe to replicate that on the item side. The damage bonus is just boring.

I was actually talking about the +10% damage with conjured weapons.

Suggestion for Improvisation

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Posted by: nopoet.2960

nopoet.2960

I was actually talking about the +10% damage with conjured weapons.

I didn’t know that people picked up this trait for the damage bonus. It’s nice an all but I so rarely grab grab a conjured weapon that it seems mostly wasted for that reason. On the other hand, I steal at least a few times a fight… depending on the encounter of course.