Suggestion for Improvisation
Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.
You might not want the extra stolen item in some situations. Like an extra Throw Gunk….
Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.
I use it all the time… it feels like winning the lotto when I get two caltrops in a row. Thought maybe to replicate that on the item side. The damage bonus is just boring.
The whole “stolen items” needs to be abolished.
Improvisation should give Thief a short duration buff based on the difference between the Thief and their target. For example, if the Warrior has more damage than the Thief, the Thief will gain Might stacks. If instead the Warrior has more toughness, then the Thief will gain Protection. Stealing from a conditionmance will gain a Thief a Malice buff. etc.
That is what improvisation is. It allows Thief to adapt to what ever kind of target they are facing.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You might not want the extra stolen item in some situations. Like an extra Throw Gunk….
What you don’t like conditionpaloza?
You might not want the extra stolen item in some situations. Like an extra Throw Gunk….
What you don’t like conditionpaloza?
That someone that has the brain capacity of at least an empty spoon would know not to stand in it.
Despite people making QQ threads about thieves, there are still those that know how to deal with them.
Improvisation is a pretty powerful trait in dungeon setting, it doesn’t need to change in my opinion.
I use it all the time… it feels like winning the lotto when I get two caltrops in a row. Thought maybe to replicate that on the item side. The damage bonus is just boring.
I was actually talking about the +10% damage with conjured weapons.
I was actually talking about the +10% damage with conjured weapons.
I didn’t know that people picked up this trait for the damage bonus. It’s nice an all but I so rarely grab grab a conjured weapon that it seems mostly wasted for that reason. On the other hand, I steal at least a few times a fight… depending on the encounter of course.