Suggestion for PvE/Dungeon build?
Yeah I do switch my strategies up a bit during certain encounter, like when I’m facing an enemy that cannot be pulled by scorpion wire. I would instead shadow step to them then when I roll away i would steal to get close again. But I only switch out the weapons when I’m in a dungeon or in a major event with a champion, which I haven’t been doing lately because of low populated zones. First time playing when I got to use those skills I took down a huge group of centaurs and their Elite no problem, but Twilight Arbor dungeon…That was a real nightmare for me when I try using the D/D build.
I don’t want to be a thief that stays in stealth mode because we die easily. I want to be like I was in GW1: Jump into a group, do crazy combos and conditions that affects everyone quickly, watch everyone fall around me then move on. It kind of reminds me of Zen-Yi from the Man with the Iron Fists movie. I know it’s a cheesy movie but I just had to go see it yesterday at the dollar movies lol.
(edited by Kantharr.2308)
Sorry for bringing it back, just want an opinion on these traits that I decided to try out for my build idea:
30 Deadly Arts
- II Corrosive Traps so I can apply vulnerability on the enemies
- V Potent Poision for increasing poison duration from my Serpent’s Touch trait and Chocking Gas skill
- XI Panic Strike to keep the enemy from moving or dodging when they are at -50% hp
10 Acrobatics
-V Master Trapper for recharging traps faster
30 Trickery
-V Thrill of the crime for giving me and my allies fury, might, and swiftness for 10 secs when I steal
-VIII Bountiful Theft for giving me and my allies vigor and two boons when I steal
-XI Hastened Replenishment for giving me 4 initiative when I activate my healing spell
For equipment I’m going to be doing more research but I might want to do full Nightmare rune armor set. Not sure yet though.