Suggestion for PvE/Dungeon build?

Suggestion for PvE/Dungeon build?

in Thief

Posted by: Kantharr.2308

Kantharr.2308

Hello fellow thieves. I’m finally returning back to playing Guild Wars 2 since my contract job is done for a while; I actually started playing since it first came out. On my thief I am lvl 58 fixing to get close to lvl 60 so I can reset my skills to obtain the highest trait rank. My build that I have so far is okay with PvE but sucks completely when it comes to dungeons. I was wondering if any of you guys could help me on building a decent build that both fits with my play style and would be very helpful. Here is what I have so far:

D/D Weapon sets
Signet of Malice healing skill (really thinking about switching it out).
Infiltrator’s Signet
Scorpion Wire
Roll for Initiative
Dagger Storm
Random Gears (will fix this when I know what build I want to run)

I use Dagger Storm when I’m surrounded by enemies or when I want to draw enemies to me
I then use Scorpion Wire on my specified target -> Spam Death Blossom until I run out of initiative-> Roll for Initiative -> Activate Infiltrator’s signet to shadow step -> spam Death Blossom -> Steal skill (hope that it turns me invisible so I can stab from behind or just use what I got) -> spam Death Blossom -> Activate Signet of Malice to heal if I need to -> do whatever I think is best.

What I want my playing style to be when I am in PvE (and maybe PvP) is high Direct Damage & Bleed conditions (as you noticed with the “spam death blossoms”) . I also want to effectively use my initiative (ex: have a lot of it and be able to regenerate it as quickly as I can). I want to try to stick with D/D as much as I can because I just love playing as a thief with two daggers, and I love the death blossom skill. It just reminds me of when I use to play GW1 alot as an assassin.

As far as dungeons go I know that this build will not be very effective so I was thinking I could try to make a shortbow build where I am using fast movements to avoid getting hit hard by the enemy while laying traps to help support my team. I might want to use skills such as these:

Tripwire
Needle Trap
Ambush Trap

or I may switch out one or two of those skills with:
Blinding Powder
Caltrops

For the elite skills I may use:
Thieves Guild
Mistfire Wolf (most likely not)
Hounds of Balthazars (or any other human specific elite skills)

Picking the right traits would especially be hard for me because I might accidentally pick something that could ruin my playing style completely. For gears I am not going to worry about it just yet, but any suggestion would help.

To me these skill builds sounds pretty solid for me but I would like to hear some advices from you guys that have been playing the class longer and knows what would be effective and what would not be.

Thanks in advance for any help that you can give me.

Suggestion for PvE/Dungeon build?

in Thief

Posted by: Kantharr.2308

Kantharr.2308

Yeah I do switch my strategies up a bit during certain encounter, like when I’m facing an enemy that cannot be pulled by scorpion wire. I would instead shadow step to them then when I roll away i would steal to get close again. But I only switch out the weapons when I’m in a dungeon or in a major event with a champion, which I haven’t been doing lately because of low populated zones. First time playing when I got to use those skills I took down a huge group of centaurs and their Elite no problem, but Twilight Arbor dungeon…That was a real nightmare for me when I try using the D/D build.

I don’t want to be a thief that stays in stealth mode because we die easily. I want to be like I was in GW1: Jump into a group, do crazy combos and conditions that affects everyone quickly, watch everyone fall around me then move on. It kind of reminds me of Zen-Yi from the Man with the Iron Fists movie. I know it’s a cheesy movie but I just had to go see it yesterday at the dollar movies lol.

(edited by Kantharr.2308)

Suggestion for PvE/Dungeon build?

in Thief

Posted by: Kantharr.2308

Kantharr.2308

Sorry for bringing it back, just want an opinion on these traits that I decided to try out for my build idea:

30 Deadly Arts
- II Corrosive Traps so I can apply vulnerability on the enemies
- V Potent Poision for increasing poison duration from my Serpent’s Touch trait and Chocking Gas skill
- XI Panic Strike to keep the enemy from moving or dodging when they are at -50% hp

10 Acrobatics
-V Master Trapper for recharging traps faster

30 Trickery
-V Thrill of the crime for giving me and my allies fury, might, and swiftness for 10 secs when I steal
-VIII Bountiful Theft for giving me and my allies vigor and two boons when I steal
-XI Hastened Replenishment for giving me 4 initiative when I activate my healing spell

For equipment I’m going to be doing more research but I might want to do full Nightmare rune armor set. Not sure yet though.