(edited by blarghhrrkblah.3412)
Suggestion for Weakening Charge Rework
Weakening Charge is designed as a gap closer and gives access to your target’s back.
It is very useful against a stationary target like a boss mob.
Warriors don’t get bonuses from a flanking position, thus their skill animation differs.
However I do agree that it shouldn’t force a move and accessing the flank side of your target can be accomplished by using Vault. They can do exactly what you suggest with the Neo (Matrix reloaded) animation.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
The usage of WC has a learning curve. its good to use when somebody is slightly moving away from you so you hit all hits on them. its very powerful in combination with steal because steal inerrupts the movement component so you definately hit them all on place. it often results in bringing squishy targets below 50% health which means panic strike kicks in and i can hit a good vault if they dont react with an immob cleanse. i love WC honestly and having weakness on the enemy is bringing a lot of sustain for the daredevil.
The usage of WC has a learning curve. its good to use when somebody is slightly moving away from you so you hit all hits on them. its very powerful in combination with steal because steal inerrupts the movement component so you definately hit them all on place. it often results in bringing squishy targets below 50% health which means panic strike kicks in and i can hit a good vault if they dont react with an immob cleanse. i love WC honestly and having weakness on the enemy is bringing a lot of sustain for the daredevil.
Hi, I know WC can be used to decent effect with any targeted Shadowstep but those are not up often enough which severely limits the usefulness of the skill. It’s basically a pure damage skill that requires fairly optimal conditions to deal it’s full damage, all the while putting you at great risk of being punished because of its long pre and after cast, and inability to be canceled/dodged out of.
Edit: Also my proposed change would not prevent you from doing what you are already doing. It should only increase its versatility as you will be able to heavily damage enemies without spinning off in a random direction. I’m pretty confident in saying that nobody used the skill for its mobility (especially when the movement speed of the skill is roughly the same as running foward with swiftness).
(edited by blarghhrrkblah.3412)